For some reason, when reading about the catching and escaping mechanic, I was reminded of Splat (https://spectrumcomputing.co.uk/entry/4767/ZX-Spectrum/Splat) - even though it doesn't have much in the way of monsters that I recall, just hazards that lie in your path, and consumables to pick up.
Perhaps the user could be running towards an exit, or another monster, in this 2D maze, and that might decide whether you get captured by one of them or not? Maybe how well you've kept up with your other needs might help determine your speed in this section of the game. But it's probably a lot more involved than you were thinking of.
no subject
Perhaps the user could be running towards an exit, or another monster, in this 2D maze, and that might decide whether you get captured by one of them or not? Maybe how well you've kept up with your other needs might help determine your speed in this section of the game. But it's probably a lot more involved than you were thinking of.