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Relee Squirrel ([personal profile] relee) wrote2017-11-24 01:06 pm

Work Post

1:06pm - This is a bit of a weird one since I'm not exactly working, and not exactly not-working. I'm researching, which might be a type of work. It certainly takes time and effort. I've been at it since around nine am to noon, so about three hours, and then I took an hour to go get some light groceries and eat a microwave sandwich. Now I'm back, and I thought, "Why don't I put this in my journal?"

First off I found an old video on Unity Game Architecture. I think it was from three years ago? Anyways it covered how Unity was meant to be used, from the perspective of the guys making Unity, and it was basically what I was looking for, only it wasn't.

It was all Singleton Managers, and I'm trying to get out of Singleton Manager Hell and decouple all the things.

Then I found this more modern video hosted by Unity but not by one of their evangelists, it's by a guy who's made a lot of games with Unity and boy does he have some good ideas.

https://www.youtube.com/watch?v=raQ3iHhE_Kk

The only problem is he expects you to have watched and understood another talk, I think it's this one? https://www.youtube.com/watch?v=6vmRwLYWNRo

Basically it's all about ScriptableObjects, which are a thing I don't know much about in Unity but from what I heard so far they're scriptable objects with no transform or other things you usually get with a MonoBehavior on a GameObject.

So what I'm doing today is trying to learn about that.

I'm also very tempted to watch this video series: https://www.youtube.com/watch?v=jAf1I1UWo5Q&list=PLX2vGYjWbI0RfcpqpKlmLEy7NteIog8g4&ab_channel=Unity

I want to see how they handle this sort of thing in Unity. If they take the easy road or a more high concept road or what. I'm a weirdo who likes a lot of text in his games, whether they're graphical or not, so it's interesting so see what they do.

I'm not sure which I want to watch first. The trick of it all is that I didn't get enough sleep last night so I'm tired, and the sugar rush from the pop I had with my melted microwave sandwich is wearing down. So it might be better to do the lighter text adventure stuff now, when I'm tired but can't sleep, and do the intense code mastery stuff after a nap.

Well I've gone and just talked myself into it, so that's just what I'll do.

7:11pm - I watched about a quarter of the vids on making a text game in Unity and boy is it ever what I was looking for all along. Nice. But then I was finally tired and sleepy enough to fall asleep, so I put my computer aside and did that. And now I'm back!

9:35pm - I watched the rest of the first part of the text adventure vids and the start of the second, but I think I've gotten everything I'm gonna get out of it since I'm not currently making a text adventure, and I'd probably do it a little different.

I'm going to watch the other video now and see what I can get from that.

11:18pm - I watched the first ten minutes of the vid when Rob got home and he was feeling bad so I stopped watching until now. The guys are having the call so I'm in there now. I'll probably watch the rest of the video after, we'll see how it goes.

2:55am - The Call is over for tonight, and it's late as heck, but I'm going to try watching the rest of that talk tonight so tha I can put the lessons to work tomorrow, I hope.

3:44am - And the video has been watched! Hopefully tomorrow or some other time soon I'll be able to put some of this into practice. For now, good night!