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9:06pm - So, last night I had some heavy feelings and it brought me down to wondering what I was doing with myself, again. I figure it would be a good idea to talk about it and help myself be soothed.
The goal I set for my Roguelike Project was to test the theory of procgen dungeon design I had thought up. I needed a game that would use procgen dungeons to test it, and I had already started a Roguelike game from 7DRL this year, so I used that.
I've made some good progress on it, but now I find myself questioning my choices and what I'll do next. I do enjoy the occasional roguelike, but it's not my favorite genre, and often I think this would be better tested and done with a Zelda-like action adventure real time style instead of a turn based dungeon crawler.
I'm really conflicted because I don't want to pivot so much after coming so far on my Roguelike Project, but I worry that's just the sunk cost fallacy slipping in. What's the point of finishing a roguelike if that's not the sort of game I want to make? And yet, there are other goals that have been slipping in as the project continues, like making the whole thing open source so that others can follow the path I carved. What does that have to do with testing my theory of procgen dungeon design?
There's a ton of Roguelikes out there already, even if there aren't any open source made with Godot. I'm not exactly treading new ground. On the other hand, the whole point of this is to do what I want, and perhaps make some money along the way.
I was thinking of making this Roguelike Project into my next big thing that I wouldn't stop until I was done, but now I'm questioning if I should even keep going or pivot into something else.
I don't think this is something that should be a snap decision anyways. I'll have to think about it. But let's consider it.
A lot of what I've done I can keep from the Roguelike Game to the Zeldalike Game, so I wouldn't be starting from scratch, but there would be a lot of things I'd have to change or make new. It's also early enough in the game's development that big pivots can still happen; it may seem like I've gotten really far but that's just because I'm working alone.
Before I was writing this as a result of my deep dark emotional period last night, I had been thinking about exploring what I would have done differently if I had focused more on making the game in the Godot 'style' using Signals more. I wouldn't want to redo the work I had already done but I could think about what I might have done differently.
I think that's still worthwhile, and it might shed some light into this problem I'm having. I was thinking at the start of this post that I'd figure out that it was better to keep on the Roguelike path, but now I'm not so sure. So I'll do that.
9:55pm - But I'm short on time, so I'll post this for now.
The goal I set for my Roguelike Project was to test the theory of procgen dungeon design I had thought up. I needed a game that would use procgen dungeons to test it, and I had already started a Roguelike game from 7DRL this year, so I used that.
I've made some good progress on it, but now I find myself questioning my choices and what I'll do next. I do enjoy the occasional roguelike, but it's not my favorite genre, and often I think this would be better tested and done with a Zelda-like action adventure real time style instead of a turn based dungeon crawler.
I'm really conflicted because I don't want to pivot so much after coming so far on my Roguelike Project, but I worry that's just the sunk cost fallacy slipping in. What's the point of finishing a roguelike if that's not the sort of game I want to make? And yet, there are other goals that have been slipping in as the project continues, like making the whole thing open source so that others can follow the path I carved. What does that have to do with testing my theory of procgen dungeon design?
There's a ton of Roguelikes out there already, even if there aren't any open source made with Godot. I'm not exactly treading new ground. On the other hand, the whole point of this is to do what I want, and perhaps make some money along the way.
I was thinking of making this Roguelike Project into my next big thing that I wouldn't stop until I was done, but now I'm questioning if I should even keep going or pivot into something else.
I don't think this is something that should be a snap decision anyways. I'll have to think about it. But let's consider it.
A lot of what I've done I can keep from the Roguelike Game to the Zeldalike Game, so I wouldn't be starting from scratch, but there would be a lot of things I'd have to change or make new. It's also early enough in the game's development that big pivots can still happen; it may seem like I've gotten really far but that's just because I'm working alone.
Before I was writing this as a result of my deep dark emotional period last night, I had been thinking about exploring what I would have done differently if I had focused more on making the game in the Godot 'style' using Signals more. I wouldn't want to redo the work I had already done but I could think about what I might have done differently.
I think that's still worthwhile, and it might shed some light into this problem I'm having. I was thinking at the start of this post that I'd figure out that it was better to keep on the Roguelike path, but now I'm not so sure. So I'll do that.
9:55pm - But I'm short on time, so I'll post this for now.