relee: Picture of Relee Starbreeze, Wizard (Default)
Hi everybody!

I haven't been posting in here for a while. I ended up sort-of working on projects with others that are less open to talk about, and so I started writing a local 'private' journal for my work posts instead of putting them up here.

Even though I'm not on those less open projects anymore, I kinda like how the private local journal is going and it means that if anything happens, I don't lose my journals. Though, I haven't exactly saved any of the stuff here or way back on my LJ or anyplace else. ^.^;;

I might still post questions or updates here, but not the big long moment to moment work posts.

I only thought to post this when I came to get some of the information on the Public Domain Survival Game project. I have lots of notes for the Dommy Monsters project but not much onthe other. ^.^;;

Oh and if you are looking to follow or find me in other places, I don't know who might read this apart from a few folks who I think are already following me in other places?

Try these links:

https://www.furaffinity.net/user/relee

https://plush.city/@relee

I got seriously sidetracked from my work when I went to those sites so I'm going to leave it at that and post this and get back to work. ^.^;;
relee: Picture of Relee Starbreeze, Wizard (Default)
6:49pm - I was hoping to start at 6pm, but I'll start when I start, right?

This last week has been REALLY rough so I haven't been able to work when I expect/want to. Today this is going to be the main thing I do.

Specifically, I joined onto a new project the other day. I still want to do my own projects, but I've never worked with a team like this and I want to see what happens. I'm the first coder on this project, but they already have money and a history of other work and artists and stuff, and other coders working on other projects. Specifically it's a metroidvania. I want to avoid details due to privacy concerns for the rest of the team and the project in general.

Platformers are the easiest games to make in modern game engines, and Metroidvanias are arguably a sort of advanced platformer, or alternative platformer.

7:11pm - So far, I've started by opening a lot of YouTube tabs, for a lot of Godot devs and support stuff. What we agreed to start with for the metroidvania game was a really basic prototype. They mostly want to get the movement right first, and while I agree that's important, I also feel we need to have level transitions from the start, and some sort of level loading as well. I'm going to start by seeing if there's any public domain stuff I can use, otherwise I'll begin from scratch making my own in Godot 4.0, which is what we'll be using.

Also, I've got this playing in the background. Orchestral Arrangement of the theme from Dwarf Fortress. It feels so weird to share that using an HTML anchor tag after all these years. XD

I also opened up a bunch of stuff on itch.io to see what I might be able to use.

I'm not going to use this today but I really need to try it. https://dui.itch.io/virtual-cottage

7:35pm - I had to deal with a sudden thing in there but I'm back.

I own this book by Pigdev on itch: https://pigdev.itch.io/top-7-godot-recipes

It's good. Pigdev is also good, so I'm probably going to buy this other thing of theirs, given what I'm doing right now: https://pigdev.itch.io/platformer-essentials

8:09pm - I'm still going over various resources I have, just figuring out what I've got. I'm watching a vid by pigdev from like a year ago about Platformers.

Do you know what he just did? He pointed out the unthinkable yet clearly obvious in hindsight fact that Metroidvanias and even the first Metroid, was essentially a cross between Platformers and Escape Room games. The essential change between the two? You explore to find new tools or abilities to allow you access to more places, to do the same again in a loop.

Metroidvanias are escape rooms, and ESCAPE ROOMS ARE METROIDVANIAS.

8:23pm - Back to work...

9:00pm - Technically I should work for another 49 minutes if I want to get my 3 hours in, and I DO but I also want to stop, and I'm going to do that. I'm feeling weirdly burned out already, I want to play a video game before something else I have to do tonight, and I'm also having some mild illness I need to take care of.

Alas! Perhaps more in two days.
relee: Picture of Relee Starbreeze, Wizard (Default)
3:55pm - I missed a couple of On Days this week, but I'm back!

I already did a bit of work before getting in here, so I'm only planning to go to 6pm, though I may continue if I choose.

I think the first order of business is a bit of rubber duck with this journal, because I want to figure out why I've been struggling this week.

It started with a reasonable reason. There was a heat wave, and the new fan I bought turned out to have a non-working part. I wasn't able to work that day, and the next day I got the new fan but I wasn't able to work after setting it up, even though I was feeling better. Yesterday I had the fan and there were plans to go out with my Dad to pick up mail from the U.S. post office box, but that didn't happen, and I ended up diving into video games rather than doing the three hours I kept telling myself to do.

That last day is the one that is particularly bothering me because while the previous two days were misses, they had some sorts of reasons. Yesterday I had time and inclination and never did it.

I hate to say it, but I think the problem was playing video games. I can get really absorbed in games, and when I'm particularly immersed the tasks in the game feel as real as irl tasks, so my judgement of importance gets messed up and I have to remind myself it's just a game, most of them I can save and pause any time and nothing I do in them really matters; I can pick it up again later.

The other part of it though...

I keep saying that the things I do in these three hours are fun, just as good as the fun I do when I'm playing games or doing whatever. That's mostly true? But there's also an element of stress sometimes in what I do during these on-day sessions.

Doing research for community building and that sort of thing is particularly stressful for me, and less fun than coding or writing or sharing or coming up with ideas for social change or artificial intelligence.

4:03pm - With the reasons for that clear, I think I'll know better what to do or not do next time. For now I'm going to focus on that stressful stuff I just mentioned. Maybe I can get it out of the way? I also got a reply from Chocolate Kitsune, so I'll address that first.

4:18pm - The message to Chocolate Kitsune has been sent. Let's see where I was in my research, last time...

4:50pm - During the research, I took about 15 minutes to get a snack and help my Dad by cleaning out the air fryer's pan. It's a bit of work since the fat and grease congeals and then gets in the crevasses in the rotating part of the air fryer, and that needs to be cleaned too. ^.^;;

Back to research.

5:13pm - I have done research. Patreon is still Patreon. Subscribestar looks pretty good. Ko-fi looks better than both, and why didn't I know they did all the things? I thought it was only for straight donations, but they also do subscriptions and other sorts of things on top, and paying them for the service is optional.

I also looked at a more corporate sort of option, Chargebee. It does look like it would work too but I think it would scare off the indie type crowd. XD

One problem is that they all forbid adult content. Even SubscribeStar. I think they are forbidding it on legal grounds and aren't neccesarily actually going to do anything about it? Being required to say something isn't allowed isn't the same as being required to prevent it from happening. I believe there are cases where there are laws for both, demonstrating this.

I know that SubscribeStar has several major adult projects on it. So does Patreon, even. I don't know about Ko-Fi and that means I need to find out.

5:48pm - I ended up asking around, and doing some more research. It looks like Ko-Fi takes it more seriously, and so they'll be a no-go. That's a shame!

It's close to 6pm. I have to decide if I'm going to start another task or call my three hours finished for today.

Now that I've taken a close look at patronage/subscription services, I still need to figure out what I'm going to do for social spaces.

I figure the main thing will be a bridged asynchronous chat system, combining Discord, Matrix, and maybe Slack and Telegram.

I might also set up a web forum, but I'm not sure it's worthwhile these days.

Oh and I do still need to figure out if I can set up a bridged project on Github and their alternatives, which also means I need to look into their alternatives.

I think looking at Github's alternatives will be the least stress and work so I'll use my last four minutes and any bonus time I feel like using to look into that.

6:10pm - Alright, I looked into a couple but they don't seem any better. I wonder about rolling my own in regards to that as well?

Anyways that's going to be my three hours today. Thanks for reading!
relee: Picture of Relee Starbreeze, Wizard (Default)
10:17am - First order of business today (apart from eating breakfast while doing this) is reading the forms that the lawyer sent.

11:06am - Alright, I read the forms. It's pretty straight-forward, I think, but it's a LOT of information to gather. The proofs of our relationship are also going to be an ordeal but we'll do it.

Of course, we also still have to actually get married...

Now, it's almost been an hour but I'm going to 'pause' my three hours. I'll do two more later on, and leave this browser tab open. I didn't get enough sleep last night, and I wasn't able to get back to sleep after I was up. I woke up energized and refreshed, but I have things to do tonight. Now that I've been doing this for the last hour, I'm feeling tired/sleepy again, so I'm going to lay down and try to have a nap.

2:42pm - The map mostly worked and adding things together I got a lot more sleep.

For my next trick, I'm going to do some job search.

2:56pm - No luck on the job search today. I need to do that more regularly, it doesn't take that long and it's important. ^.^;;

Now I just have to figure out what I'll do until 4:42, I guess.

I'm considering working on Dommy Monsters. It's been a while since I've been messing around with so many other things. On the other hand, the community building stuff plays into Dommy Monsters like it does all my projects.

Oh, I made a list of things to do on a recent entry here. Let me take a look.

3:26pm - I did look at that list, and I sent a message to Chocolate Kitsune to ask about how their home-made crowd patronage is going. In particular, asking about taxation and how they're handling it.

4:44pm - I was trying to do research on SubscribeStar and Patreon but I found something else while searching about Patreon, and linked it around on Discord, and somehow ended up in a discussion about various political things.

I was feeling bad about it because I was like "This is distracting me from my three hours!" but oh yeah, social change is also one of my life-goals. This could actually be useful!

Oh, the thing I found while looking into Patreon was this, btw: https://www.patreon.com/posts/end-of-adventure-81049672

Apparently American McGee was trying to get a third Alice game made, but it didn't work out and they're retiring from gamedev. I didn't even know they had a Patreon!
relee: Picture of Relee Starbreeze, Wizard (Default)
8:36am - The last few days have been a big mess for me. I've been trying to do an on day each day and it hasn't worked out. Today, I took my meds and ate a muffin for breakfast, and I'm going to start with on day stuff because this schedule is important to me, as are the things I'm doing.

I decided to work from my bed today, at least to start, because I find it's a good place to think about social change. That's what I'd like to start with today.

In the long term, I'd like to completely restructure our economic system into something planned and more fair, but that's not something I can just flip a switch on. I do think having a solid idea of what we're aiming for is important too, but in the interim there are ways to make what we have better and closer to the sorts of systems I want to have.

There's an idea I've been thinking about for a while now, and I'd like to share it and flesh it out some.

In the current economy, I'm a big fan of crowd patronage systems. For many people and creatives in particular, you can switch from producing something and having to restrict access to copies in order to sell them as products, to just being paid to do what you do. Some folks choose to still restrict their produce to those who paid in, which I don't think is fair, but that's their choice. I just hope they'll change.

11:14am - Spreading the idea around and improving the way I describe it took longer than I expected, and more work. I'm almost out of time for today, but I think I did a good thing. I'm going to pop off early, I've only got 15 minutes left anyways, because I'm actually painfully hungry and have stuff to do in a little over an hour.

A problem with this logistically is that in order for people to use a crowd patronage system, they have to transfer money from the patrons, each individually. Usually this is done through a payment processor like Stripe, or a service like Patreon or Subscribestar, who handle the payment processor relationship for you. (They both also use Stripe, I think.) There is a cost to them per transaction, and for it to be worthwhile they have minimums. On top of that, most creators I've seen ask for a higher minimum in order to get their most basic 'perks' like seeing their work early and such, restricting it for a month or something after it's done so that there's a benefit to the subscriber, though it's more like they're creating a problem for non-subscribers to encourage them to join. ^.^;;

Generally these minimums are something like $1 USD. A bunch of creators I've supported on patronage systems asked for $3 CAD or $7 CAD. It's kind of strange to look at that and call it high, but it kinda is? It's nice we can support an artist, but supporting just one artist with a monthly payment like that, consider all the other art-related things that people pay monthly. Streaming services, game subscriptions... I pay ten bucks a month to Amazon Prime Canada, and the things they provide are kinda nuts, but that's only ten bucks a month, right?

But also, I have a pretty fixed budget, and a ton of artists I'd like to support. Having to pick and choose is something I kinda want to avoid, and as a result I often don't do any of it, due in part to the emotional labour.

You can divide a dollar a hundred ways. A penny might not seem like much, but they add up. Is there a way to get past the "You need to pay at least a dollar" limit on the transactions? Well, no, but there's a workaround. If you share a patronage system, you can split the income. For every dollar donated, a hundred artists get a penny. I think a lot of folks would be more willing to give, then, and so you might be able to go from having under a thousand one-dollar subscribers to over ten thousand one-cent subscribers, and make that money right back.

Functionally speaking, I can think of two ways to do this. Using traditional sorts of crowd patronage, you could pay for a bunch of artists from one subscription as a 'bundle'. You'd still have to pay at least a buck or whatever the transaction minimum is, but you'd be helping more artists to do their thing.

The other way would be to set up a different sort of crowd patronage service. Right now I'm supporting two artists on Patreon. I had to pull back because I was giving too much and I was facing financial danger. When Patreon charges me each month, it doesn't do two or a half dozen tiny charges. It charges it all as a single fee.

What if we set up a crowd patronage system where instead of having minimums for each patronage account, there's just a minimum transfer into a sort of 'patron wallet' on the site? Then you can give any amount to the folks you support without worrying about the transaction fee for each. The patronage target would still need to recieve a minimum amount to cover the transaction fee of getting the money, but I don't think that's unreasonable.

In my own case, I think I'd be comfortable giving $20 cdn split to a whole mess of artists and open source projects each month, to help them keep doing their thing. How about you? I definately know there are people with a lot of money who are eager to give, and a lot of people with hardly any money who can spare a buck if it gets split a hundred ways.

So, those are some ideas.

9:05am - All that in just a half hour. Now that I've written it down, I'm going to shop it around, post it to some places. Maybe format it better. Probably.

I expect it'll take time to get responses, but I'll deal with them as it goes on. I'll probably work on some other things after posting it places.

On Day

Apr. 3rd, 2023 05:19 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
2:06pm - I was really expecting to work yesterday, but I guess it was semi-optional. The important thing is I'm going to work right now.

2:36pm - Yesterday I searched up a bunch of projects to look at, on a whim, so I'm going to start by looking through those. I might also watch videos on networking at the same time, see how that goes.

3:02pm - So far there was one that is too old, but also didn't seem to have anything I needed. I had trouble reading what they wrote though, as well. It was hard to focus my mind and vision on it, even after I stopped watching videos etc. Not sure what's up with that.

The second one I looked at was a Multiplayer game template for Godot 4, but it was using C# instead of GDScript.

3:25pm - Gotta move to the appointment with Rob next. Going to be doing the rest on my Chromebook in the vehicle while he's busy.

I'm going to copy the links I'm looking at here, I guess that's transparency? But also dreamwidth has a really good save and continue feature so I should be able to get the links on my other computer that way. XD

https://heroiclabs.com/
https://github.com/selgesel/godot4-third-person-controller
https://github.com/Relintai/broken_seals
https://github.com/pemguin005/Third-Person-Controller---Godot-Souls-like
https://github.com/ywmaa/Advanced-Movement-System-Godot
https://github.com/gdquest-demos/godot-4-3d-third-person-controller
https://github.com/godotengine/tps-demo
https://sourceforge.net/
https://bitbucket.org/product/
https://about.gitlab.com/


And it worked. <3

5:33pm - I did a bunch of stuff, and even saw a couple of really far off loons. I might do a bit more before I get back to non-lifegoals stuff, but this was a good day. Oddly I didn't update this while I was out. I used the links, but didn't have anything to say until now. XD

For now, I'm signing off on this. Thanks for following.
relee: Picture of Relee Starbreeze, Wizard (Default)
Uh, so I somehow got the names of Opensea and Digitalocean confused.

Digitalocean is a server hosting company, they offer packages they call Droplets. Opensea is an NFT trading service. Uh, I don't do that. ^.^;;

I've been saying Opensea droplet for a while now. Well, my mistake. Oops!
relee: Picture of Relee Starbreeze, Wizard (Default)
3:08am - Here I am again in the morning. I had almost forgotten and was going to watch a video on YouTube with some friends, but now I'm here and gonna do some work.

Last time I made a big list of tasks. Right now, I'm kinda thinking about doing gamedev stuff. I've got two gamedev projects. Dommy Monsters and Survival Game.

I'm mostly out of the initial excitement for the Survival Game idea, and it's settling into a thing I'm doing rather than a new thing I'm doing. Still, I'm feeling more like doing that than Dommy Monsters for now. Maybe I can work on both tonight? Or some gamedev study and some work on community building.

For Survival Game, I need to look into handling servers and multiplayer. I also need to look into Godot 4.0, to see if their license will work out for me, and to see if I can do any dev work on my weak ass chromebook by using Godot's web client. Probably not, for a 3D game. XD

3:22am - The Godot license is fine. All it requires is including the Godot license stuff info with the Godot parts, and you can use any other license you want for the rest and derivitives, as long as you also include the Godot license for the parts that remain. I can live with that.

3:54am - I tried watching a video on Godot multiplayer but my brain is super checked out. I tried to press past it, but now I'm in bed and not feeling okay. o.o;;

4:34pm - I didn't end up closing things here earlier. I had a long snuggle to settle my nerves. I tried watching other videos later but I couldn't focus on any of the tech stuff. I'm not really sure what was up today. I wanted to do stuff, but I forced myself too hard and it backfired. But it's also like, I'm not sure why it wasn't working out. It might be because I didn't get enough sleep last night. It might be other things.

I'm not sure if I should take tomorrow off or try again. I might try again? I guess it depends on how I feel. Right now, I want to do more work, and the main thing holding me back is that I'm way too tired. XD

For now, see you later. <3
relee: Picture of Relee Starbreeze, Wizard (Default)
4:36am - I was pretty messed up yesterday, and a different sort of messed up when I woke up today. Now, I'm nolonger messed up, so I'm going to do three hours. <3

To start with, I got an email from ODSP about a question I asked. It's not exactly life-goals stuff, but it sort-of is, because it's part of getting my sweet-and-sour fiance here to Canada. Gotta figure out if it's even financially viable, first.

7:29am - Well, that's about three hours. I spent more than two of that doing research and stuff for getting Alex and I together.

Now I have a problem. I don't want to stop! I finished the work I was doing with regards to the marriage and immigration plans, though I didn't really post anything here while working on it. I didn't do anything else yet. I think the last half hour I've been somewhat distracted, doing non-work things?

It's not good to work more than four hours straight without a break, and even three hours is pushing it. I am going to do a few other things, and see if I still want to do more work. I might do some gamedev stuff after.

8:48am - I re-organized and cleaned the kitchen, and put the dishes etc. away. Now I'm back!

I'm still not sure if I'll keep working, but for the moment I'll try.

9:09am - I'm having trouble figuring out what to actually do, so I think I'll write about my thoughts here. That usually helps me figure it out.

First off, I was moving around my tabs and opened the game design document template I had been using as reference, but it's gone. Investigating, I found that the person who made it has make a new game design wiki, so the template is there now.

The wiki: https://rosacarbo.notion.site/Game-design-wiki-6902c5dc9d1242c9a70822f13e6c76b3
The template: https://rosacarbo.notion.site/Game-design-template-0132383574dd4c2dbff5d14e3a90761c

The things I was working on before were developing communities... Oh! I forgot I was going to talk with my bf about my ideas to help him with his work.

A lot of the things I want to do would also help him if he's doing similar things. He's a writer, and he's definately succeeded at writing a lot of high quality work. He has not succeeded so much at getting people to read it. He has like 20-30 dedicated fans, I think? But none of them have really been funding him, so he's made dick all. He doesn't publish his books through traditional means either.

The shorter version of what I want to do with my game projects and his writing is to make communities for them online, along with patronage systems tied in. Then people can pay us to keep doing what we do, and help us along. But also, it means they'll have a place to be, where they can interact with eachother and with us. That'll keep people interested and attentive and engaged, and help them know when we have new stuff to share.

The thing is, I kinda need to set up all the infrastructure for all of this!

So there's the option of just doing Discord and Patreon, but that doesn't have much coverage and there's issues with both platforms. That's why I'm focused on doing all the heccin' platforms I can bridge. So like, Discord, Matrix and Slack, but also maybe Telegram? I don't know what others.

Then there's also other sorts of social media like twitter and mastodon, facebook is still there even if it's mostly used by other people. If you can be everywhere, why not be everywhere? My games can be on github and the alternatives too, and then there's also sites for his writing to go where they aren't already. He's always focused on furry sites, and I made a site for him a long time ago but it isn't great imo.

9:32am - I'm going to be going out soon to do some errands. Before then, I have a bit more time. I want to examine the various things I need to do to get this stuff accomplished, so I know what options I have for things to work on besides the ambiguous "Community Building".


I need to figure out patronage solutions. So far I know about Patreon and Subscribestar. Are there others? Will either of those work out for us? There's also the option to roll our own, I need to investigate that more. The person I know who did that for themself is https://support.the.choco.one/ and I asked them about it before. I should contact them again to ask if they have any issues with international taxation. Maybe since they're only accepting money, not paying for things, that's not an issue?

I need to figure out what social platforms to use, and how to bridge them. Discord, Matrix, and Slack I have a handy youtube vid for how to bring them together. I mostly hear about Slack being used for professional communication, though. I'll have to learn more about all three. Most furries use Discord or Telegram, so I want to know more about Telegram, too. What other options are out there? I don't know.

I want to set up websites and blogs for each project as well as one for Alex. I don't know if he'll actually use it blog-wise, but we can use it for posting announcements and releases at least. Along with making the websites, I want to try out the indieweb stuff to post everywhere and also get backfeed.

Further, there's a lot of furry websites out there and such. I've advised a lot of folks to try Postybirb before, a tool for posting to a ton of sites all at once, but I've never used it myself. I only advise it because folks say it's too much work to post more than one place, and they're usually on Twitter exclusively and that's no good for me.

I need to figure out setting up an open source project on Github for the survival game project, and also find all the github alternatives and ways to bridge them.

Dommy Monsters I intend to be open source but more in a "You can read and use this source, I'm not looking for collaborators" way. At least to start, I guess? We'll see how it goes.

Alex's stuff isn't gamedev, but I know there are sites out there for writers. Royal Road is one I know, and I think I've seen others like it but can't recall. Even though he's a furry writer, I think there's a lot of places where people would appreciate his stuff. Tons of young non-furries loved the Warrior Cats books, or so I understand.

I really need to learn more about RSS and Atom, if I want to be able to push updates to them. Also I'd kinda like to use them myself? I really hate having only one 'stream' of posts on various social media, I want to seperate them by group or topic or other things.


I think that covers the social things. While I'm in this headspace, though, I also want to consider what needs to be done for the gamedev stuff.

Dommy Monsters, I still need to finish the design doc. That's pretty straight forward.

Survival Game, I'm not ready to write the design doc yet. I need to figure out some things about how it would work, make sure I'm capable of doing it all.

So, I need to figure out making multiplayer games with Godot. I want to have the options of solo, multiplayer with one player hosting the server, and a remote server option that all players connect to. I'm pretty sure Godot can do all of that, and I won't have to make a server code that isn't Godot based.

Speaking of Godot, I need to make sure their license will be compatable with my plans. I want this survival game to be open source and public domain, but I don't think Godot operates on a public domain license. I need to find out what their license is and if it'll work out.

After I'm sure I know I can make a multiplayer game like that, I will start doing a design doc for the Survival Game project. In order to ensure I can do that, though, I am going to have to make something basic to test with. I haven't actually used Godot since 4.0 came out. So, I'll have to see what I can do there.

Finally, there's the web development part. I've had websites up for a long time, and not used them much. I've been thinking of migrating to an opeansea droplet, but I don't know if that's a good idea or not. So, another research job there. Seeing if it'll do everything I need, and what things will cost.

I have a reserved url for myself, but I'd kinda like to have one for each of these projects, and that costs money. I want to figure out how much everything will cost.

10:00am - I think that's everything for now! I'm going to go do those errands and find something to eat. I'm pretty darn hungry now.

On Day

Mar. 28th, 2023 09:30 am
relee: Picture of Relee Starbreeze, Wizard (Default)
9:30am - It might seem like it's been two days, but this is actually close to the end of my on-day, though I'm just starting this part of it.

I'm not entirely sure what to do with myself today, though.

The last time, I was focused on doing community building tasks. I'm not sure I'm emotionally engaged enough for that today.

There's both research and setup involved in those. I don't actually use all of the platforms I want to target, and even then I don't know much about some of the ones I do use, like Facebook.

I was making a list of target platforms when I had to help Dad, last time. Maybe I can try doing that first.

Alternatively, I've been thinking it might be nice to research multiplayer server architecture for the survival game, and I haven't finished the Dommy Monsters design doc either.

Then there's the other life goals stuff. I still have to look into some of the alternative socialism and socialism adjacent links I saw on those previous sites that didn't work out. I don't think I'm feeling that even as much as the other stuff though.

AI Dev, I don't know right now.

I guess it has to be video game dev stuff today.

10:12am - I did try looking into more stuff for that list, like Github alternatives, but my heart isn't in it right now, or my head.

10:30am - I'm really struggling to make myself do any of this right now. Even though I closed that twitch stream, and still want to pursue these long-term goals, I can't really bring myself to work on this stuff just now. I'm not sure if I'm tired or depressed, or just in the wrong headspace, but it's just not working right now.

That's rather frustrating. It might be partly because I started with those other things, like watching that stream, or it might also be that I'm in my room instead of working somewhere else. And yeah, it might be because this is the end of the day instead of the start or middle.

I'm going to have to call this a wash for now. I don't know if I'll try again tomorrow and call this a bonus rest day or what. ^.^;;
relee: Picture of Relee Starbreeze, Wizard (Default)
8:52pm - I haven't been well since my last entry. Not that I've been sick exactly, it's more of a mental health thing. I wouldn't say depressed, either. There's been irl work that needed to be done, that sapped what I had to make myself work on my other stuff, but also there's been emotional issues, that I've been struggling with.

I did find in the time I was off my schedule, that the improvements I had noticed were as real as I thought they were, and they went away sure enough. Even though I did do some things that I didn't post about here, I didn't do them with the scheduled "Three hours on" and that meant I didn't have the structure or clear achievement of having done it in a measurable way. On top of that, when I wasn't working, I didn't have that "I earned this, I already worked." thing to make myself feel better. I mostly spent my time playing X4: Foundations, and being sucked into it HARD. Even when I'm done this today, I'm going to avoid playing that today. I need to catch up on ARK stuff and Elden Ring. ^.^;;


Anyways for today's session, I've got a lot on my plate. I got contacted by one of my job search support people, reminding me that I am supposed to be searching for jobs, and that I didn't contact the other job search support person to set up an appointment after we talked via email before. Oops.

So I want to take care of that, though I'm getting a pretty big "Aversion" feeling in my head while typing this, so it's not going to be easy.

I also think I should do a bit of actual job searching, even though it's late at night and I can't call anybody.

Apart from that, there's the community building stuff.

I realized after my last entry that all of the things I have planned neccesitate forming and managing communities. I'm not really excited about that part. I don't know if I can do it well or not. It's basically going to be the "Hard Part" that I don't want to do, in between where I am and my goals that I want to achieve.

It'll probably be mostly or entirely online, especially to start, but I need to form communities for my games, both Dommy Monsters and the Open Source Survival Game project. For the latter one in particular, if I'm going to get anyone else to work on it open-source style, I have to lead the project. That means encouraging people, spreading the word, dealing with disputes, reading and approving pull requests and making sure they work, all sorts of stuff.

For the social revolution sort of thing, I still haven't found a community to join that doesn't seem to be based around taking advantage of people's anger to make things worse instead of better, and I'm not sure any of those are even real communities. I haven't finished looking, though, I have other ideas to try, but I'm not having much luck, and nobody I ask who ought to already be in one knows about any.

These socialists are way to independant, you know?

Then there's the AI stuff. Well, I really can't do that one on my own. I think it's far more likely that groups already exist for that one, but we'll see about if I need to form communities for that too. I don't really want to be a community manager or a leader, but that may have to be a collection of hats I'll be wearing some of the time.

Besides the front and center personal life goals stuff, there's also my fiance Alex. They're a writer, and they haven't had much luck getting readers or supporters. I haven't had much luck advertising for them in the past, either. I think that having a community would help them a lot, so I want to build and manage one for them.

For them and for myself, I also want to include patronage systems. I know about Patreon and Subscribestar, and I've heard of folks cutting out the middleman and making their own by going with Stripe, the payment processor for those sites. I've heard this can be an issue with international taxation, though, so research is a thing.


9:19pm - I actually told some friends just before bed what I need to do today. Let me copypaste that maybe.


Well, I stayed up all night again, past what my body would like. I'm not sure what's driving me to stay up or avoid sleep or whatever is going on with me lately.

I didn't do a three hour thing today either, but I can't say I didn't do anything. Still, not doing that hasn't been helpful. When I was doing the day-on day-off properly, I was not just getting stuff done, I was also enjoying my relax days more. Now it's not working out that way.

Tomorrow I'm going to try and do an on-day, and do three hours of life-goals work like I had been. Included in there, I'd like to get back to my job search helpers at Goodwill, and maybe do some job search.

Otherwise I want to focus in and work on the tech side of the community setup I want to do.

There's three big things for that.

I want to set up a Discord, a Slack, and a Matrix and bridge them all. https://www.youtube.com/watch?v=5xLqQvt3aig

I also want to try and do https://indieweb.org/ stuff like POSSE and backfeed using https://brid.gy/

Since at least two of the things I'm doing are gamedev projects, one properly open source, the other code available, I also want to make sure and set things up on sites like Github and alternatives. What are the alternatives these days? Gotta look that up. Is Bitbucket still around?

I also want to learn more about RSS and Atom. I didn't get into them until they were about to 'die' but they're not really dead, just ignored, and I think I can use them still.

Patronage systems are something I also need to investigate. Patreon, Subscribestar, and rolling my own.

Notably, a lot of this stuff isn't just for me. There's none I'm not going to use for myself, but I also think I can use some of this for Alex's sake. I dunno if Rob needs/wants any of this. ^.^;;

It might also be good to actually set up that Wiki for Alex, though, like I said so long ago. It would be a learning experience!

That's way too much for three hours, but I guess we'll see what happens when I get up.


That's what I told them. Also I can't believe I remembered the HTML and CSS to make that 2em margin with a div element without having to look anything up. XD

I haven't done anything like that in years, but I guess I did it a lot in the past. It's rare for anything to take html for formatting like Dreamwidth still does.

9:36pm - So as you can see, there's a lot of stuff I want to do. The starting points for that is mostly researching all the different things, what's out there, what can connect, what I want to use, that sort of thing.

Before I get too carried away, though, I want to do the thing I don't want to do, right? I'm going to email my job support people.

10:26pm - I've sent emails to both of them, though I've been getting distracted a lot. Unfortunately, I want to do a lot of my research in part by asking about things on Discord and other places that are distracting. It'll be difficult!

One more job thing, I'm going to look at job aggregators a bit, then move on to the community building stuff.

10:51pm - I found four jobs to apply to. We'll see how that goes.

Now we're two hours in, and I haven't touched on what I actually care about, and also am struggling with emotionally. So, I'll have to do some of that just to get the ball rolling, maybe out of the emotional thorns.


Let's make lists.

Discord, Matrix, and Slack - https://www.youtube.com/watch?v=5xLqQvt3aig

Mastodon, Twitter, Github, Facebook, Reddit, and my own Blog - https://brid.gy/

March 26, 2023, 5:36pm - A medical emergency happened at about the end of my third hour, so I spent most of yesterday in the ER waiting room with my Dad. He's okay and doing better. Hopefully it stays that way. Since I did do the whole three hours I'm happy to say "That Counts!" and that means today is an off-day. I just need to post this because I hadn't finished up and pushed post before we rushed off.
relee: Picture of Relee Starbreeze, Wizard (Default)
7:48pm - I wasn't sure I'd get to do my on-day work today! I had to do a lot of errands and one of them was much easier than I expected. It's late enough that I had trouble finding someplace that'd be open for three hours, though it took me so long I won't be here the whole time. ^.^;;

After my last entry, I talked with my closest friends to try and figure out what I wanted to do with my gamedev work. I have decided to do everything, at least for now.

The idea is that when I'm out doing my work like this, I choose what I want to work on. If I favor one project or the other, that will be the one I really wanted to do, right? I'm also not completely sure of my capabilities. So much has changed in the last few years, and this new work pattern/schedule has been working out beyond anything I had expected. Maybe I CAN do both.

I think it'd be a good idea to consider what's involved, though.

In previous years, I had some false-starts for what has become the Dommy Monsters project. This time, I've been focusing on making design docs to start with, after I realized I'd need somewhere to record the structure of my data and other such things.

I haven't finished the first page of those design documents. A lot of thought is going into the core of the game, and so I'm refining a lot of things down to put them on that first page and really understand them, and I think it's helping a lot. However, it's still not actually done.

The Dommy Monsters project begins with the design docs, and then I'll have to do the work of designing the code to make what I've planned out in the docs and sketched in my head. I'll have to design the interface, and make the systems and everything code-wise. There's also the writing and testing, though.

I'm a pretty good coder, I think. I don't think the code of this game is really going to push my limits very much. The long part is going to be making the actual content of the game that uses the systems. There needs to be Dommy Monsters for this game to even operate, and at least three before I can really test anything. Each one needs to be designed and have dialogue written, and each one needs a territory with, usually, other minions as well as traps and places for the player and minions to do what they do. You might say each "Monster" is a whole "Level" or "Region".

I don't have to fully complete three monsters in order to test them, but I will need to make their 'skeletons' so that they have the monster, and each gameplay element as I add them. After the basic gameplay is set up, most of the construction coding will be done and then it should be maintainance, until I come up with new features I need. Though, that may change. I haven't gotten that far on many projects.

Actually writing the monsters' dialogue, procgen building parts, and all the regional stuff will be the long task.

That stuff is just the game design though. If I want people to actually play this, I can't just be alone. I don't intend to sell it, but I want to make money at this to help cover living and just be rewarded for what I'm doing. I think the best way to do that isn't to use legal means to try and withold the game from those who don't pay, but to release the game free and make it clear that I'll keep adding stuff if I can, and paying me to make more after I've got you hooked is better than paying me for something after I've made it and I'm left not knowing if anybody wants it, and I'm also having to market it or get someone to do that for me...

When I said I can't just be alone, I mean I need to set up a community. I need to set up some patron systems, and some communications forums. These days most folks are using Discord, but there's also alternatives like Telegram and Element. I wonder if I can set up something to broadcast the posts from one to the others? I have seen Discords where they do that with YouTube and Twitch streams, bringing the comments of any of the three to the other two. It seems like a lot of work, though, and I don't know if anybody has done it already in a way I can use.


For the Survival Game project, I'd also need to do a community, and this one would be even more difficult. See, with the Dommy Monsters game, I'd mostly be hosting a community to let people interact with me and the game in a social way, and I think that would help spread the word and help them know the game is in progress. Xey, still an inspiration, does livestreams when they're working. I don't know if I can go that far, but I already do journals when I work. I could cut them down to short update notes for easier consumption, too.

The Survival Game would require more than just me to work on it. It'd be a real open source project, so I'd have to convince other people to join me in working on it, as well as keeping things on track. A lot of open source projects I've looked into have a serious issue with a lack of leadership and organization. I don't know if I'd be a good leader, but I don't know that I'd be a bad leader. It's not something I particularly want to be, but it does seem neccesary for my goals.

The other part of the work is managing code submissions, like pull requests, and going through bug reports and issues. I'll probably use Github and maybe other platforms if folks like. Github isn't fond of adult games, it only tolerates them if they're discrete, but the survival game doesn't have to be 'adult'. At least, I don't intend to make it porny on purpose. I'll focus mostly on the gameplay.

Besides the community, there's a lot more 'moving parts' in the code and design of this game, and less writing and content creation by me.

I want to make a sketchy model of that in my head and write it here. I'm going to look around for the sorts of half-made template games that people use for asset flips, first. I doubt there's any open source public domain stuff in a platform I'd like; I'm intending to use Godot since I've got experience and I love it. However, if there's anything I can use I want to know.

The game will need to be able to host a server and have multiplayer. That's essential to what I'm doing. Multiplayer networking has always been a challenge, even with modern tools and such. I don't know if I'll be able to use what's already out there in an open source public domain project though. Apart from closed source or licensed stuff, a lot of open source does have licenses that can be restrictive. I want to make this public domain, so that it belongs to everyone, and they don't have to bow to any licenses.

Apart from the server, there's a whole 3D virtual world simulation that has to be made. Godot can handle a lot of that, though most virtual world stuff is handled server-side, and I'm not sure how that'll work. I'll need to look into it.

I'm still thinking it'd be great to do this in parts, with each being like Gamemaker's Toolkit's Platformer Toolkit.

That said, making a locally running character controller and making a server hosting a virtual world with a client app and character controllers interacting at both ends is a hell of a lot more complex!

I was thinking before "Oh, I can make a 3D character controller like the platformer toolkit's little platformer controller character!" but it wouldn't really be the same as making one for a standalone game.

The other big thing here is that I'm still thinking about my idea from before about making a character generator tool. Something in a similar vein to the Spore Creature Creator, but with the intent to create character models along with textures and procgen animations, and export them in different formats. Then people could use them in other things or modify/personalize them even more. That's a heck of a big project idea, though! It might actually be more intense than the whole survival game idea. ^.^;;

I think in that case, it'd be wise to do something simpler for the Survival Game thing. While I would really like to be able to let anybody import their own models and 'be themselves', especially after the VR Avatar creation boom, I'm not sure how much variation there can be in order to fit into the gameplay of a survival game.

I do want to make things expandable, though. Maybe after the base game is done, I can add non-humanoid player characters, or wildly different scales?

To start with, I'll probably just try to make some sort of 'paper doll' system out of 3D model parts.

I'm not really sure where to get these, though. There's a TON of illegally claimed resources out on the internet claiming to be original and royalty free, and there's good original resources that I just can't use because this is an open source public domain project.

I guess since I mentioned the VR Avatar boom, it's a point that there's a lot more professional and hobby 3D modellers making rigged video game characters. Maybe I can convince someone to help? If I make money, I can also pay.

8:43pm - It's been almost an hour, now. I was hoping to have a more definitive mental sketch of what would be required for that stuff, but maybe I don't have as clear an idea as I thought. I do have something of a plan of action, though.

I'm going to stop talking in here for now, and start looking at the links I posted two entries ago. These ones:

https://www.youtube.com/playlist?list=PL2zaGL14e9lyIIVP9Lzuelpf3JmKZctLD
https://www.pcgamer.com/yall-know-about-these-huge-lists-of-free-open-source-game-clones-right/
https://libregamewiki.org/Category:Video_channels
https://libregamewiki.org/List_of_games
https://lemmy.ml/c/opensourcegames

I want to know what's out there right now. I'm also going to do more searching for templates or partial games that I could use as a starting point.

10:09pm - I'm out of time and then some, didn't realize how late it was while I was doing research.

Here's some links for open source game info, besides those ones up there.

https://trilarion.github.io/opensourcegames/
https://osgameclones.com/
https://libregamewiki.org/Main_Page
https://freegamer.blogspot.com/
https://github.com/michelpereira/awesome-open-source-games
relee: Picture of Relee Starbreeze, Wizard (Default)
5:10pm - It's on day seven, and with a day-on day-off schedule that means I've been at this for two weeks now. That's kind of amazing? It does feel more like one week with days that are twice as long, but while that could be technically accurate it also doesn't make good sense.

I've got a lot on my mind today. I was driving around both to get groceries and get to the Tim Hortons where I am right now. I was thinking about trans issues, I was thinking about poverty, I was thinking about all the things I posted about thinking about last time I think?

I had a notable discomfort after an hour of writing about that stuff last week, though. I spent about 50 minutes writing about IP stuff though I barely scratched the surface. I'm not sure why I didn't want to continue after that. Usually when I get started talking about these things, it's hard to stop when I realize the person I'm talking to is uncomfortable. ^.^;;

I think I'll not write/talk about that serious business stuff today. I was thinking I'd touch on some things, but there's other stuff I want to do.

I think today will start with gamedev talk.

6:00pm - I've poked around a tiny bit but I've mostly been reading stuff I shouldn't and socializing. ^.^;;

I suppose I didn't mention it but today did have a 'bad day' feeling. I think I overworked myself with other work the last few days and I had planned to do more and had to cancel that plan. Still, I'm here and I want to do things!

There are a few ideas I've been toying with in my head. Before I get into them, a concern I have is trying to do more than I actually can. I'm doing actual work regularly for the first time in a while, but even if this continues I'm only able to do so much, and I'm already trying to dedicate myself to my Dommy Monsters game.

I'm very interested in Open Source. As a game developer, I'm also interested in Open Source games. As it happens, there's not a lot of really popular open source games, and they're mostly remakes of classic games. Stuff like OpenTTD or OpenRA or... I think there's a popular open source Doom? Though I also think they gave away the code for the original Doom after it got old enough.

One open source project I'm interested in is Vircadia, because I'm interested in shared online virtual world simulations. Vircadia is effectively an open source 'sequel' to Second Life though, a social virtual world. You can put game elements in there, but it's not made for them. More modern games that are in that space are things like VRChat and Neos, but they focus even MORE on the social aspects and barely at all on the world simulation. Second Life isn't just a place, it's a world. VRChat and Neos have lots of tiny worlds, but they're more like rooms or maybe a building or two in a small area.

I've been playing ARK: Survival Evolved lately. I kinda love it? A lot? I bounced off it the first time I tried it, and was frustrated because I liked the idea. As it turns out, ARK's onboarding isn't great. There's nothing that says, "Try the solo game first." If you play the solo game on ARK: Survival Evolved, you start off at the tip of a small penninsula on an island called "The Footpaw", in the south of the first ARK called "The Island". It's seperated from other portions of The Island by rivers, and the penninsula only has one non-water way in or out. There's hardly any violent or dangerous dinos there, and most of them you have a fair shot of defeating when you're new. You have space and time to figure out what's going on, to learn what those symbols on your HUD mean, and how much time you actually have for food and water, and how dangerous cold and heat are.

Without that time to calmly learn to play, the game is a huge stressor and you're gonna be running around getting killed a bunch and thinking it's way harder/worse than it is.

If you start on a server, and you're alone, you might choose a different starting spot, which has more dangerous dinosaurs. If you're on a server with other players, even a PvE one, there's a pretty good chance someone will either accidentally or on purpose lead extra dangerous dinosaurs to the newbie areas. Even Titanoboas, huge snakes, are way too much for a new player to handle. A snake or two on the beach is a really bad time, when you don't even know what you're doing.

So, when I tried ARK again, and suddenly got really into it, it's because I played the solo game first, for the first time. Oh my gosh it is so good when you do it that way. o.o;;

Even playing on official servers isn't that bad, after you've had time to figure out how the game works and what to do and what's safe and dangerous. I still think your hunger and thirst meters shouldn't even show up until you're at least half empty on food or water, though. ^.^;;

Really though, there's berry bushes heccin' everywhere and all the water is fresh and potable, you'll be fine.

So, now that I've gotten into ARK and HARD, I realized I'd like to contribute to this genre myself. See, there aren't actually that many games like this. Most survival sandbox games are semi-realistic, with more "Realistic" style graphics, equipment, they tend to take place either in the modern world or just after a recent post apocalypse, so there's normal clothes and modern buildings or ruins around. Maybe there's cannibals or just other players, or zombies?

ARK has Dinosaurs and occasionally man-made horrors beyond comprehension. It's a scifi/fantasy sort of story and setting. It's weird and a little cartoony, and I love it.

You know what I'd like though? Fantasy stuff. Some weird non-tolkien-esque/DnD fantasy would also be nice, but that's pretty good too. Moving to the adjacent space, there is a single survival game like that right now. It's called Conan Exiles, and I'm pretty interested in it too. I also bounced off of that one! But, one of my main issues with Conan Exiles is the slavery. See, in order to get any NPC people on your team in Conan Exiles, you have to basically capture/kidnap them, and then break their will by forcing them to push a wheel around in a circle. It's not terribly realistic though, so why did it have to be slavery only? Why a wheel of pain? When they're on your team, unmodded they just stand around like a game object, only doing anything when ordered. There are mods to make them do more, though. I was asking around if there were mods to make alternatives to slavery. It turns out that they actually added alternatives in the first expansion, Isle of Sitaph! There are NPC slavers, and you can buy slaves from them, but more importantly you can kill them and free the slaves, and they join you, giving you the same gameplay element with a much more righteous story!

7:26pm - I got really distracted and socialized more. I want to at least talk about my idea while I'm here, and I told my Dad I'd like dinner at 8:30 or 9 so I don't want to be late just because I was goofing off when I should be working. In case you're worried, the reason I'm goofing off is a bit unique. I had joined an RP discord and they started having the first session. I was trying to stay out at first, but decided that knowing it was happening would be too much of a distraction even if I closed Discord. The first session won't happen every day.

7:52pm - The RP is paused for now but I'm still super distracted. I'll try to hurry up and finish.

I want to make an open source multiplayer server-based survival sandbox game.

There's none out there I've been able to find, not even projects to make them. I did find someone selling lessons on how to make one in Unreal, though.

I want to make one in Godot, but I'm thinking even more than that. I'm a bit inspired by this creation of Game Maker's Toolkit. https://gmtk.itch.io/platformer-toolkit

They went beyond making just a custom 2D character controller, and made a 'game' where you can tweak the values and see how all of the standards and customs of 2D platformers work, and how they feel if you modify this or that, right from the start. You don't import a character controller and jam it on whatever sprites or model you have and have to make your own level to test it. It's all in there.

What if I did something like that, but for each gameplay element of a 3D Survival Game? Culminating in putting them all together in a complete package open-source template survival game?

I heard some good advice recently that you shouldn't make a tool for others if they didn't ask for one. Don't assume people want another RPG Maker, or whatever you want to make, that sort of thing. Make what you want, not tools for someone else to make things they haven't asked for. They might just make their own or use others and your work was for nothing. They might not even find out yours exists before they start development!

For me, I want to make a survival game like this, but I don't think I can do what I really want alone, and I don't know if I can get folks to do it. I have an idea that I could make each part of the game as a seperate project like this. Further, I want to use really simple assets and design the game to be modded or total-converted. People should be able to make their own survival sandbox using this by swapping out the resources and changing values. I'm really sick of everyone having to reinvent the wheel every time they make another computer project.

I don't know if it's as important to me as the other goals I've listed, but I really want to fill this world with public domain open source "Wheels" that anyone can use and modify to their own purposes.

So, I can start a project of making this game, and intend to use simple, low-spec resources for it. Partly so it'll run on more things, but also so that I dont have to do the hard work of making good resources and making them look really nice myself. If possible, I'd also really like to convince people to make open source, public domain resources for the game that are higher quality, or more specific or thematic, so that I can have a better game for myself but also others can use and re-use them, and modify them too.

The main issue is that this would be a lot of work. Besides just making it, I'd have to start out managing the whole open source project. Make a home for it, like a website or something. Put it on places like Github and their competitors. I'm not sure who all is doing that now? And manage anyone who joins or submits pull requests, etc...

And each part of the game, especially if I end up doing it all myself, would be a lot of work. Would I be able to do that? Even if I didn't make Dommy Monsters and made this instead? And, do I want to do this more, or do I want to do them both at the same time, or is this all a pipe dream fantasy?

This reminds me of another project I started and abandonned early on a while back. I wanted to make a program for creating 3D characters. Models, animations, the whole thing. Inspired by the Spore creature creator, but taken even further. I ended up looking around, and there are some commercial software projects that aren't quite that, but are for making high quality characters in their own way. I ended up a bit disillusioned and I was worried about making money and surviving.

I guess I sorta still am? Part of the reason I decided to do Dommy Monsters was inspiration from Xey and their games To Love a Googirl and The Merging. https://xey.itch.io/

See, they actually make quite a bit of money from Patreon. https://www.patreon.com/XeyGames

They usually work on either game for ten days each month. One at the start, the other at the end. This is their 'job', their main source of income. They make two games, manage two communities in isolated parts of a single discord server, and livestream their development.

I've been on disability a long time and I'm not really making ends meet, so I want more money. I thought making erogames couldn't actually make me money, and nobody would hire me if I used them on my resume. But, now I don't think I can get a pro job anyways unless I know somebody, and I always loved that sort of thing too. But, I could also do something like THIS which isn't ero but also interests me. (or at least not on purpose? Surely folks will make ero mods like other modded games.)

So that's the idea that's rolling around in my head. I'm not entirely sure what to do, but I wanted to get it 'out there' and talk about it. I'll share this with some friends and see what they think.

I could probably set up a patreon and convince people to subscribe to me if I'm making clear progress on something they want, whether it's an erogame or a bunch of open source public domain game parts.

8:16pm - It's late, I've gotta go. Thanks for reading!
relee: Picture of Relee Starbreeze, Wizard (Default)
5:37pm - It's been a long day so far. Lots I've already done, but I still want to spend three hours doing life-goals stuff on an on-day, if I can, so I will!

I'm at the public library right now, main branch.

Today, I might do a bit of work on gamedev, or I might talk about some gamedev ideas and topics. However, the main thing I want to focus on is putting down some of my various ideas regarding controversial issues. It ties into the social progress/fairness goal, overall, but also I have been having a bottle-and-burst problem with holding back about talking about certain topics, then suddenly talking about them poorly, leading to confusion and worse. I want to make these ideas more clear and also test them, so I'm going to share them with some friends. Not going to post them here. I might make essays and post them somewhere else, later.

6:08pm - I've gone at length in a space I share with some friends about the issues that concern me, and could get me into trouble for talking about. I don't want to go into any of those issues here, but because I struggle to remember and list them all, I want to list them here for reference.

Economics, including Capitalism and Socialism
Government, and Democracy
Trans Issues
Race and Racism
Money, Currency, and their Roots
Abortion and Personhood
AI and Conciousness
Intellectual Property

Also I guess an overarching theme is the dividing forces between people?

We're all in this together, but there are many forces trying to drive us apart.

6:55pm - I've finished with that for now, it was making me feel bad. I'm going to do some gamedev stuff now instead.

7:22pm - It looks like right now, gamedev work means looking into open source projects, particularly looking for survival games.

Oh and shoot, I just realized the library closes at 8pm. My last hour would be from 7:30 to 8:30 so I can't do it here. I'm going to see if I can figure something out, and I'll continue there...

8:41pm - I'm at home now, but in an unusual spot. Hopefully I can finish my last hour here.

9:28pm - I think that's enough for today. I'm still looking into open source gamedev, but there's a lot to look through. Might do some when I'm less tired.

Here's some links:

https://www.youtube.com/playlist?list=PL2zaGL14e9lyIIVP9Lzuelpf3JmKZctLD
https://www.pcgamer.com/yall-know-about-these-huge-lists-of-free-open-source-game-clones-right/
https://libregamewiki.org/Category:Video_channels
https://libregamewiki.org/List_of_games
https://lemmy.ml/c/opensourcegames
relee: Picture of Relee Starbreeze, Wizard (Default)
12:47pm - Today's going to be weird. It already is, I suppose.

I don't expect to get my full three hours, I really can't? But I'll have to accept it due to odd events.

When I started getting ready, I would have had three hours, but things happened. Ultimately, I had to take my car on a trip to a nearby town, to recharge the battery since it had been sitting. My roomie has an appointment at 3pm, so I've got less than three hours to the time when I have to be home, picking him up.

But, also, I've had interruptions of other things. Most notably, I just got an email from the property management company of the apartment I moved out of over a year ago, demanding over a thousand dollars for repair costs. OVER A YEAR LATER!?

My roomie was managing that and settled with them before we left. Either they're having a clerical error, and should've sent this to the next tennant after us, or they're doing some seriously shady shit. They may have held off on sending this for over a year, hoping that we would nolonger have the proof to show we don't owe it.

Either way, I'm upset now, and short on time. Not a great start to my work-day!

1:29pm - Things aren't going right at all today, and things keep happening. Given the time limit, and the unusual distractions like that email, I'm going to skip my gamedev today. I'm going to pack up now, go home, and make an important phone call or two, and that'll be all the 'life goals' stuff for this on-day.

I think Wednesday will be better.
relee: Picture of Relee Starbreeze, Wizard (Default)
10:53am - I'm at the library again. It's my fourth "On-day" and so far this has been working out. I've gotten work done each on-day on things I've been wanting to do and procrastinating on or otherwise not doing. Also, on my off-days I am more comfortable having fun, able to say "I worked yesterday, this is a day to have fun and relax." This also lets me focus more on how I'm having fun and what I'm doing. There's things I want to do with my life in a 'work' sense for these on-days, but there are also many things I want to do recreationally that I haven't. So far I'm still mostly playing ARK: Survival Evolved, and I'm having a ton of fun with it, but I think I'll also be able to play short games, and watch anime again, and so on.

Last time, I was looking into what Indieweb is from their website. I hadn't finished by the time I got hungry and had to go home early, and I fell asleep soon after I ate, without making much progress. So, I'm going to start by looking at the pages I still have open. I also brought snacks with me today.

11:06am - I think I'm satisfied with my understanding of indieweb now. It's good! I don't know how much I'll do with it though, since while I do have a website I barely do anything with it. I am considering setting up another blog, but I'm not sure how much work I want to put into it yet.

11:16am - Publ looks fine, though it also looks like more work. It might be worthwhile if I'm taking things seriously, but so far I'm not. So, now I know about that.

11:20am - I'm working on figuring out what to do next, now.

Last night as I was going to sleep, I wrote this reminder.

"I keep returning to a particular idea about making sort-of archetypal, open source games, with firm standards but made with the idea of modding. Specifically made to have the art assets replaced, but with standards built around that idea. That means the assets should be easy to make interact with eachother properly.

The idea is to focus on making game systems that are refined and polished, and letting the users or other devs add their own art to make it look how they want.

I want to dive into that idea and explore it, if I have time."

That's one thing I could do, is dive into that.

Another option would be doing some work on Dommy Monsters, since this is the fourth on-day and I haven't done any gamedev yet.

Let's go over my goals again.

- I want to develop and publish video games and simulations.

There's a lot more to it than that, not just any game will do, but let's not say too much.

At present I'm making Dommy Monsters Are Fighting Eachother To Own You, which is a surreal and kinky adult-oriented life-simulation game.

Given how seldom I've worked on it, I don't know if I can actually achieve making it, but I don't think the amount of work I've done in the past is the limit of my capability. This day-on, day-off schedule experiment has been making good success on other things, and I hope it will also help my gamedev work.

Like many game developers, I have more ideas than I have time and other resources to create. I mentioned the idea of the archtypal games, and I'd like to talk about that and other game design and development ideas. It's important not to get too carried away though, since even talking or writing, like I am right now, takes time and resources.

- I want to study and contribute to the development of artificial intelligence, specifically for the goal of creating artificial people.

I did some of this recently, and I've learned a thing or two about how machine learning works. It's not really far off from how I imagined it, but I guess I know some jargon now? I'd like to go over more of what I was looking at the other day, but I think not today.

- I want to enable and achieve a peaceful social revolution to make the world a fair and just place, or at least start it on a path towards being that.

The world isn't fair, and it could be a lot more fair. Some folks say that if it really could, we would have already done it, which is weirdly defeatist. Plus, who's to say we're not currently in the process of doing it, and my acts are part of that? The world has changed completely too many times in the last two centuries to really know what's going to happen next, or to assume that people and society will act the same going forward as they did before the industrial revolution. Things are getting better in measurable ways all over, even though a lot of our systems are falling apart.

I believe there are things I can do to help the whole world, and not just my friends and family or my local community. At the very least, in helping them I might be able to help others. I have been struggling to find others who think like me, and I haven't been able to find people who will discuss my more controversial ideas and can also provide useful feedback. Most folks are either unable to comprehend the ideas due to it being so far out of their fields of interest or knowledge, or it offends them on some moral, ethical, or traditional level, that doesn't match my own way of looking at things. When the latter happens, they can't explain why they think I'm wrong, they just insist I am. Some of these things are subjective, so we can both be right and wrong at the same time, but I do find it frustrating when people can't explain why they believe what they believe, and still insist it's the best. I think I can explain what I believe, and if I find something I can't, I get introspective on it. Others I've spoken with don't seem to be that way.

I'm still hoping to find a group where I can talk and collaborate with others, but so far no luck. I'm worried I'll have to make one myself. That'd be a lot of work, and even I am not immune to "Imposter Syndrome". I don't know if people would follow me if I tried to lead, even if all I was trying to do was get people to join a community and talk about things.

I think my next step towards that life-goal is to search specifically for forums, discords, and other web-communities based around those ideas. I think when I searched before, I got the wrong results due to looking too generally.

For now, I don't think I'm going to do that.

- I want to contribute to my local community more.

I don't know what I actually want to do in my local community, at this point. I mentioned before things like service clubs. Really, there's a small 'zoo' of sorts for farm animals here. We usually just call it the Animal Farm. It's not a petting zoo, you're not supposed to pet the animals or even feed them anymore. It's operated by the Kiwanis club. Well, one of them anyways. So that's why I was interested in that.

Otherwise I think a lot of my "Help my local community" goal overlaps with the social revolution goal. I want to help make the world more fair. I'm not sure where to start, so figuring that out would be a good next step.


11:47am - A problem has occured. I'm at the library, but it's actually pretty popular today. Someone in here has a scent or fragrance. It may be purfume, though it also smells a little bit like fancy cigars? It's not particularly strong but it's specifically hitting something that is making me very uncomfortable. I think I'm going to have to pack up and work somewhere else. Maybe Tim Horton's?

I'm going to do that now, so I'll keep this open in a tab.

12:12pm - My start time was weird, but it looks like I've been going over an hour now. I'm at Tim Horton's, now. Got a bit of food and a big tea, too. Feeling oddly tired, but not enough to stop me.

I think I'm going to do gamedev stuff now. I hem and haw, but I've already done things and made progress on everything else.

There's three gamedev type tasks I could do right now. I need to do more work on my Dommy Monsters game design doc. I want to investigate what's been happening with Vircadia. I want to talk about that idea for archetypal open-source games.

I think the first is the best plan, since I keep mentioning it in sideways ways, and it's the thing I most want to do, have most been trying to force myself to do and not succeeding, and have been struggling with the most in general.

That said, I'm not entirely up for it yet! I'm going to do a bit of professional development on YouTube, while eating this sandwich, and see if that helps whatever is up with my body right now.

12:36pm - I ended up not looking at things on YouTube, but looked at a website I had open in a tab instead, and followed its things. The website is https://lazerwalker.com/ and I've had it in a list of things to look at since Roguelike Celebration. They're part of the team that made the fancy mud-like online convention space and I was at that con and thought they were neat, so I opened their page in a tab, and eventually it was waiting in that tab so long I saved the url so I wouldn't have so many tabs open, and I still wanted to look into it. Actually there were two of them I hadn't gone through yet, maybe I'll also do the other one. Professional development!

12:41pm - The other one is this site https://www.nathansavant.com/ and the first thing he says on there is this:

"I am a Narrative Systems Designer specializing in memorable quests, living worlds, and rich characters.

I design and code narrative systems which fill virtual spaces with entertaining NPCs and exciting gameplay interactions. I help build moment-to-moment gameplay with storytelling in mind so that your player walks away with a deeper understanding of your game's world."

That is really cool. It's important work but it's also often considered somehow lesser in the social heirarchy of game developers. Describing it that way really drives home how cool it really is.

1:04pm - I'm definately having trouble focusing now. I think I thought I was checking on professionals I follow, or something like that, but I was actually just dicking around on Discord and Mastodon for a bit. ^.^;;

1:14pm - It took a bit, but I've managed to circle back to wanting to work on the Dommy Monsters Design Doc! ^.^

I do still have these blog entries open so I'll save the urls here for later. I've been checking my previous on-day posts to see what I did and wanted to do, so they'll be useful reminders.

https://www.nathansavant.com/post/rewarding-nonviolence
https://www.nathansavant.com/post/psychological-progression

I also added a few YouTube videos to my watch later list, because I do actually watch professional development type videos even when I'm not 'working'. A lot of them I can watch while playing a game on my other monitor.

So, now on with the design doc.

1:17pm - This was linked from one of the websites I'm using for Game Design Document advice. Don't want it in an open tab, so I'm putting it here for later: https://gamedesignskills.com/game-design/video-game-mechanics/

1:19pm - The last time I worked on this, I was trying to come up with Core Values for the project. I wasn't able to come up with them. Partly, it's hard to put them into words. They're sorta contradictory when I put them down, due to words having multiple meanings that can cancel eachother out. IT's really hard!

Instead, I'm going to carry on with the next step. That one was more optional than the others, which are also optional. So, it was super optional, and I'm taking the skip it option.

So, after the design pillars, I have to figure out the game loops.

1:34pm - The design doc guides linked this article about game loops. https://medium.com/@davengdesign/core-loops-c98b1197e93d

While I understand the idea of game loops, that article gave some interesting and useful perspective.

The loop I had planned for my game was pretty simple. It's effectively a turn-based life sim. Each turn, you look at your current state, your options, and choose what to do from your available options. Then you see the result of your choice, putting you into a new situation to consider and react to.

The thing is, I was mostly thinking of it from a simulationist perspective. That might make it really dry, and they even cover that in the Fatal mistakes to avoid section.

In a sense, my idea for the game loop hasn't changed, because it's still something like Observe your Situation -> Choose your next Action -> Experience the Results of your Choice -> Repeat

The thing is, they point out that the player should be rewarded and feel progress from each turn of the main loop. While that might have been there, I wasn't really focused on making it be. So, I want to specifically say that each loop's results phase should have a clear progression reward of some sort. Something intending to make the player feel something, not just a results report that might provoke a response.

Since the game's core pillars are "Love of Transformation", "Exploring Inside and Out", and "Everybody Wants You", each turn of the main loop should push on these. Since observing your situation is a phase in the loop, I want to make it really clear what's going on.

With "Love of Transformation", I want to make the player engage with their changes on each turn of the loop. So, if something new hasn't changed, it should at least say or do something with one of the previous changes. Maybe on top of tracking the current form of the player, I should keep a sort of history to reference. Then the game could point out how different one thing is from another, and how the player's experience has changed. Since it's mostly a text-based game, the player won't have a mobile avatar to really feel the changes in their character's movement or perception, it all has to be described. They say "Show, don't tell" but there is a way to do that in writing where you're not telling but describing. It changes it from dictating facts to showing the experience through writing.

With the other pillars, I think I should include them in each turn of the game loop as well.

"Exploring Inside and Out" is all about exploring both the game's virtual world and possibility space, as well as the player's own mind, personality, and limits. Even if your explorations just find a lack of limits. XD

So, each turn of the game loop should also reflect that. Make it clear somehow what has been learned or discovered, or at least give the player some way to know that tangible progress has been made on exploration of the world, and possibly themselves? I don't know if I can measure that tho.

"Everybody Wants You" is the third pillar. Part of the idea is that the Monsters WANT the player. They're fighting over you! So, it should be clear in each game loop that you are wanted and desired. The monsters, their domains and minions should all demonstrate the desire and want in whatever way matches their style, and they should do it each turn of the loop. It should also be clear that while the Monster whose domain you're in wants you, there's still other Monsters trying to get you for themselves.

The loop remains "Consider" -> "Act" -> "Observe" -> "Repeat" but the parts of each phase are elaborated on.

2:09pm - I've added the Game Loops document to the folder and started filling it out. I have the Consider phase written down, and was starting to describe the Act phase, but I have just passed the three hours, I have to use the washroom, and my father said he'd have a surprise for me and my roomie around 3pm, which is in less than an hour, so it's time for me to go.

I'm glad I've made more progress! I've done so many things. I'm going to keep doing things as this continues. I wonder how long I can keep this day on, day off schedule going? Have I finally found a system that will work? 15 days a month is a lot more than 1 to 5 if I'm lucky.

Now, I'm heading out. Thank you for reading.
relee: Picture of Relee Starbreeze, Wizard (scorpio)
12:25pm - I think I've been sitting in the library an hour now, which doesn't count as the first hour of today's three because I've just been socializing and such. Now I'm actually set up to work!

I also just changed my avatar on here, this is more modern and pretty closely resembles my squirrely self, at least in my imagination.

Last time, I did some research on AI and Cognition and talked about that sort of thing a bit. I also looked into publ a bit. I was having a bit of trouble with fluffy's website to find their posts about it, and I'm not sure if that's an issue with publ at present? I guess I'll find out.

I don't feel like researching AI today, so I'll start by looking into both publ and indieweb.

12:47pm - Just took a short bathroom trip. I'm reading this article I linked at the end of my previous entry. https://tracydurnell.com/2023/02/07/what-makes-rss-better-than-social-timelines/

It's interesting. RSS has been around for a long time. I think the main flaw is that it doesn't have big corporate backing? Like, a lot of folks never heard of it before, after or while they were using Google Reader, which was an RSS client, and when Google Reader poofed they didn't know what they were using was still there, just not the program they were using to access it.

It's basically a way to subscribe to updates from websites, usually blogs, and webcomics use it too. Anything can use it though? Heck, you could think of it as being similar to having people sign up for your mailing list.

You can use it like a social network too, if you wanted to. I started using Mastodon last year, before the scandals that scared folks from Twitter all over the internet, and there as well. I've said that the thing most people used Twitter for was as a less functional RSS, and it seems pretty accurate. Folks weren't there to microblog, they were using it to publish updates on themselves, their work, their business... Businesses were sharing info. You could follow someone to effectively subscribe to their updates, like a mailing list, or like RSS. It's never been great though?

Most of the time it's been around, Twitter has been operating at a loss. It's technially inferior to RSS and it doesn't make money. There were two years where it did post a profit, but it wasn't much, and those weren't recent years. So, why do folks do it? It might have a lot to do with advertising.

RSS isn't owned by anyone, and it's not there to make money. It's not an organization or company, it's a technology. It's not trying to get people to use it, it's there for people to use. If people don't know about it, they're not going to be able to use it. If there's no people using it, there's no point. There's no profit incentive to get people to use it, so the only benefit is to those who already use it, so that more people use it and then there are more people who will see their stuff and so on.

Heh, I'm getting carried away here. Part of the reason I'm reading this is that I'm looking into indieweb, blogging, and so on. I'm hoping to set up another blog to talk about that sort of thing. This is actually a blog also, though I just took a look and I don't see any RSS feed stuff. I also looked at my "Reading Page" and there are two other people on there, both at least somewhat squirrels as well... I don't usually use Dreamwidth to look at other people. XD

So yeah it's a good idea to put my next blog somewhere else. Probably my own site, with an RSS feed. I've also heard of Atom. I think that's also a feed tech? A competitor with RSS? I guess I should look into that too.

You know, whether it's Twitter or Mastodon or any feed-based tech, what I really want is to seperate the things I follow into multiple streams, probably on the same page, based on what I'm subscribing to them for. Like, I want a feed for friends social accounts where they talk about themselves to be seperate from news or folks ranting about politics or another one that is brands talking about their business or making fun of eachother and another one that is just video game studios, and another that is dedicated to open source, all sorts of stuff!

I was looking into if there was a client for Mastodon that does that, and folks said that none of the alternative Mastodon clients were as good as the standard one, and maybe nobody else is looking for that feature?

Anyways I want to get back to reading that article.

1:30pm - I finished the article, then got distracted on Twitter somehow. I forget how and let's not think about it. I did have a friend who seems interested in doing an art/story trade with me, so that's neat. I'll try and worry about that when I get home.

Oh now I remember, after I finished that article, I started looking at the links from it I opened. The first was to the indieweb website, talking about RSS. There's a meme there I wanted to share, and clicking the image took me to the twitter post it's from!

Here's the indieweb page anywho. https://indieweb.org/RSS

Here's a nice quote from that page!

"RSS is a set of XML feed file formats of varying degrees of use for syndicating time-stamped content from web sites, and sometimes used to refer more broadly to feed file formats as a whole including Atom, or even more broadly in vernacular as a synonym for feed file or even feeds or syndication as a concept. RSS is an acronym that stands for: Rich Site Summary (originally RDF Site Summary, often dubbed Really Simple Syndication)[1]. Atom is an alternative XML format for feeds."

It's interesting how they refer to feeds, and then silos. I hadn't really thought of it that way. I often refer to my timeline on timeline-based services as a stream, with the content scrolling by like leaves floating on the water in a brook.

1:41pm - After that page, I looked at this site. It's short, sweet, and helpful. https://aboutfeeds.com/

I also read that other article I linked at the end of my last entry. It's about as muddy as anything regarding trans folks and issues.

Next up, I'll look at https://indieweb.org/ as a whole. I'm curious what it is exactly.

1:51pm - Okay so far so good. It's a group of indie website owners and developers, and indieweb.org seems to be a wiki where all of the content is public domain. That makes me happy because I'm very in favor of public domain.

I just looked at this page, too: https://indieweb.org/principles

Those are some really good principles, which is something I am really glad to be able to say again.

1:56pm - A problem has occured. I've only been working for about an hour and a half, but my hunger just caught up with me. I need to eat. I'm going home for now, and I may do more after I eat, or not. We'll see how this situation goes.

2:56pm - I'm at home, I ate, and I'm hanging in my room-mate's room. I'm going to keep trying to read stuff at least, but we'll see how it goes. It'd be fair to say "Another hour and a half" though I do really want to get back to doing planning and math for ARK: Survival Evolved. XD

3:43pm - Well, it hasn't been a whole hour since then. I did read things, but it's also been distracting. Now I'm too tired to go on, so I'm going to have a nap.
relee: Picture of Relee Starbreeze, Wizard (Default)
7:30am - Today is my second on-day for my new schedule. It was difficult to get out to do things, but I'm at a different Tim Hortons today with my chromebook, ready to do things. I'm a bit frustrated though, because I was hoping to get a nice breakfast, but all they have has those nasty egg patties in them. At some point, both Tim Hortons and McDonalds stopped doing scrambled eggs on their breakfast sandwiches, wraps, and bagels, and they have the white and yolk unmixed instead as the only option, and it's terrible. :/

They've also been reducing the menus in various ways so there's a lot of options using the same ingredients, but nothing without that egg patty during breakfast. I could ask for it without the egg patty, but that's the main ingredient. It would be like ordering a hamburger without the patty, and still paying full price. I got a toasted bagel with cream cheese, which is nice, but pretty simple and I don't know if it'll satisfy after I went so long tonight procrastinating and hungry.

Anyways, today I'll be starting with looking at that one website that was left over last time, https://www.democraticsocialists.ca/

After that, I'll look at the AI websites I've been putting off, and do some research.

If I have time left, I want to look into making another blog, or something like it, to write and share long-form pieces about the various things that concern me.


8:03am - Well that website wasn't useful to me. It's mostly about organizing socialist groups in apartments and workplaces, and I'm in neither.

8:14am - The websites I was reccomended a while back regarding AI development are https://aiforgood.itu.int/ and https://www.elementsofai.com/ but I don't really know what to expect.

I'm interested in most forms of AI. I'm a game developer, and game AI programming and development are a big interest of mine. Game AI is pretty far from other forms of AI though. It's about creating the illusion of intelligence, the same way 3D games are on a flat screen.

Artificial Intelligence or AI is a tremendously overloaded term. It's gotten that way in part because there's a lot of things that computers do now, that has no proper term and it's the closest folks can come to it.

Art generating AI programs aren't intelligent or thinking really, but what they're doing isn't like what other computer programs do. There's various ways to do what they do, and folks argue over how they work. I may end up going through the code of the open source ones just to figure it out myself, because it's frustrating to have people saying it's three or four different ways with no proof or any way to know they're right, when I can actually go into the code and docs and understand it from a technical standpoint.

Mostly what I want is to contribute to creating non-human intelligence. The offspring of humanity, I guess? Or some of them, anyways.

But yeah, I'm going to get to the reading.

8:43am - It looks like https://aiforgood.itu.int/ isn't what I'm looking for. It's mostly a site hosting talks about using AI and big data to solve issues as part of the UN Sustainable Development Goals.

I'll take a look at https://www.elementsofai.com/ next.

8:48am - Oh, it's actually a site hosting two interactive education programs for learning about AI. This is interesting. I'll give it a try and see if it's useful to me.

8:54am - I'm a bit concerned that the first lesson starts with "Will a robot take my job? How is artificial intelligence likely to change my job in the next ten years? Where are AI technologies being used right now and where will they come next?"

I'm not a layman afraid of AI. I am generally upset with the situation where folks need a job to live, and there aren't enough jobs to go around. You don't need a job to live, you don't need to work for someone else to survive, and you don't need money. You need food and shelter, and there are ways to get them beyond 'the system' that we are used to. That can cause a lot of problems, though, and it's not great that the system is so messed up that so many people are forced to go beyond it just to live. :/

9:39am - After moving past the initial chapters, the later ones are better for me. Unfortunately, I haven't been out here three hours yet but my body and mind are becoming impaired by tiredness. I took too long getting out to do work today.

I'm not sure if I should switch subjects and continue this another time, or keep going, or give up for now.

I did look a bit more, but I'm realizing that I'm too tired now to absorb what I'm reading anyways. I'll just finish up by taking a large overview of what's left, and continue this part later. I'll try and find something else to work on that I can still do in my current state, after that.

10:01am - I ended up on Wikipedia, and this article is about what I'm trying to study and learn. It has an interesting history, and a lot of terms and links for me to look into over time.

https://en.wikipedia.org/wiki/Cognitive_science

10:07am - I think that's enough studying AI for now. I have a few things open still, and 22 minutes before my three hours are done. I can keep working after that if I choose to, but I don't think I will because I'm already very tired.

What I have open right now are these:

This is an article written by fluffy, I'm not sure if we're friends or associates or colleagues or what. I like them? It's about Indieweb and Fediverse. https://beesbuzz.biz/blog/12455-Indieweb-vs-Fediverse

I also have their Github open, specifically to this project of theirs, publ: https://github.com/PlaidWeb/Publ

Further, this website about publ: http://publ.plaidweb.site/

As the title says, "Publ: Yet another site generator". I'm thinking of using it for my new blog. I also just want to know more about what fluffy does. It has a lot more stars on github than I expected, when they said it would be nice to have another person use it. There's at least one other main contributor, and 36 stars. Are none of those people actually using it? Are they just studying it? I don't know.

The last thing I have open is https://vircadia.com/

Vircadia's an open-source virtual world platform, based on the code released by High Fidelity for High Fidelity, which was meant to be a successor to Second Life. The original project was from Phillip Rosedale and his team, after they left Linden Labs, and at some point they gave up and open sourced it all, and by some luck folks actually picked it up and made it work.

I joined Second Life the day it released, as I recall? I would have been in sooner if I knew about it! I don't use it anymore, it's not what it was, and it's not trying to be the same thing. Most importantly, it's a closed-source service. Vircadia is an open source alternative, and I've wanted to work with it and contribute since I heard about it. Now that I'm doing this 3 hours every other day plan, I want to try and work on that. I'm not sure when I'll do it; I have my own gamedev to work on still. I do know that the journey of a thousand miles begins with a single step, though, and the first step here is just looking into where the project is right now, and what I could do with it and for it.

Explaining and describing all of that took time to think about and write, so now I only have 12 minutes left. I'm going to look at that article fluffy wrote about indieweb vs. fediverse for now. Maybe I'll look at publ later? Maybe sooner. I don't know how long this article is.

10:24am - It wasn't as long as I thought, but wasn't short either. Mostly it was a rant about fediverse! XD

I'm going to see if fluffy has any blog entries just about indieweb since I still don't really know what defines it.

10:41am - Well I'm 11 minutes over now, but I guess that's it. I was trying to figure out how to search fluffy's blog for older stuff, but the only thing I was able to find was using the tag links inside of the articles to find other articles with the same tags. No way to search for a tag I could find. The login authentication also wasn't working, so I sent a message to fluffy. Hopefully they can help out.

For now, I think today's work session is over. I did find some info about indieweb. They have a website! https://indieweb.org/

I also saw linked articles! I'd like to look at these soon:

https://tracydurnell.com/2023/02/07/what-makes-rss-better-than-social-timelines/
https://werd.io/2022/transphobia-in-open-source

Next time, I'll either work on my own gamedev stuff (two days with no gamedev is a bit weird, but I had a backlog of life-goals websites/research I had been procrastinating on) or I'll look into publ and/or Vircadia, or I'll come up with something else I guess?

For now, day two is done. ^.^
relee: Picture of Relee Starbreeze, Wizard (Default)
7:39pm - It feels really weird that I only worked for a few days and only a few hours on those days last month, but it's still a vast improvement from last year's Strawberry Jam.

It's March, now. After getting the month's initial errands out of the way, I took some time to think about what I did last month, and what I want to do this month. I think this month I'm going to try a new experiment of doing a day-on, day-off schedule, where I'll try and do three hours of lifegoal work every other day. That is to say, not just errands, cleaning the house, hygiene or appointments. I need to schedule time to do the things I want to do with my life, and not just wallow in this perverse decadence of just enough poverty in a rich country. Otherwise, well, I won't do it! Self control has always been hard, but I think my latest med is lowering my self control. It did say it increases the risk of gambling addiction, why not any sort of self control?

My game development is one of the things I want to do, definately. There are other things too.

I want to study and contribute to the development of artificial intelligence.

I want to enable a peaceful social revolution to make the world a fair and just place, or at least start it on a path towards being that.

I want to contribute to my local community more. I'm not sure how, yet. There's various organizations that do useful and helpful things, but I don't know if they're also doing shady stuff. Like, I saw the Salvation Army handing out meals to poor folks the other day, but I have also heard that the Salvation Army acts to keep other groups from doing the same. There's whole charts of how the Salvation Army does something terrible and worse for every good deed they present themselves doing, ruining any good they did...

Most of the organizations are related to religion in some way too, and that makes me uncomfortable. Like, the local food bank is the Inn of the Good Shepherd. https://www.theinnsarnia.ca/ They also operate one of the two homeless shelters here. The other one is also a Christian organization called The Vineyard, which is located in an old YMCA building. https://www.rcv.org/

I looked into other groups, and some that stuck out to me are the two Rotary Clubs. I think they're service clubs, which is also a sort of religious thing? It's like, there seems to be two broad categories of "Christians", the burn in hell hateful ones and the sacrifice for the sake of everyone else super kind ones. There's still some weird crossover though, like sometimes folks will look down on you even as they give you handouts? It also always feels like a sort of cult recruitment. You're not being helped and saved by others in your community, IT WAS GOD!

In my years talking with people, many of the most fervent religious folks had some sort of miraculous experience. At least a couple times, folks failed to kill themself, followed by some sort of religious event. One fella told me he had his t.v. suddenly turn on to a religious program where a televangelist said something like "God is sending someone to you right now!" and then there was a knock at his door and there was someone there to prostelytize to them... I hear some wild stories you know? I'm very easy to open up to, so a lot of folks have told me their life story and deepest darkest secrets. Some of them are pretty wild, and if most of them aren't made up then the world is weirder than anybody knows.

I digress. There are two Rotary Clubs in my locale.

https://www.rotarysarnia.com/
https://www.rotarysarniabwl.org/

On reflection, it's kinda weird that I'm immediately suspicious of all these groups? But I am, weird or not.

There's also this group: http://sarniakinsmen.ca/
But I chanced upon this piece written by a local businessman when I was dealing with him before: https://bluewatertekcentre.com/misc

Noelle's Gift is out there, but I have a weird bitterness due to the murder that inspired that charity also causing the disillusion of a social group I went to regularly. Heccing murderers were using the same social networking site as us, even though they weren't part of our group, and so the police got all up in everybody's privacy. :/ https://noellesgift.ca/


It often seems like The United Way has provided financial support to every organization that's ever helped me, and I notice that. They also get a bad rap for hosting expensive galas for their members and paying their staff too well. Folks say they're too corrupt and not enough money goes to the charities. I don't really know.

It's a bit ironic, I actually really don't like the idea of charities. Not that I think they should go away, I think they shouldn't be neccesary. Any time a charity has to step up to help people is a failure of society and the government. We shouldn't need charities, but nobody is running a "Let's stop needing charities!" political campaign. Like they say, everybody wants to vote for the best candidate in the election, but they're never on the ballot!


I also learned about this organization in the last year. They're dedicated to helping prisoners and criminals, and basically anyone harmed, abused, or just inadequately helped by the justice system. https://johnhoward.on.ca/sarnia-lambton/

Even someone who has a built-in desire to do things that are crimes or otherwise unethical can potentially resist that, and most folks don't even have that sort of need; they're in a bad situation or have bad information. Sometimes the 'justice' system just makes things worse, and turns people into career criminals or sets them on a path of self destruction, and it's no good. Other times, folks just can't rehabilitate. So, this is really a cause that I feel is important. It's been a long time since I mentioned it, but one of my closest childhood friends had a tragic turn of events that ended one life and left his a wreck. I don't even know what's happened to him in modern times, if he's alive and safe or what.


Anyways I want to know if any of those organizations have skeletons in their closets, and what those skeletons are, if anyone reading this knows.


8:19pm - That's a good start to the contribute to my local community goal. Let's try the social revolution one next. I have a few websites I've been procrastinating on looking through for months. Let's take a look!

https://www.democraticsocialists.ca/
https://socialistproject.ca/about/leftlinks/
https://socialistaction.ca/about/our-program/
https://www.socialist.ca/

I don't know what any of these groups are actually like. There's a lot of different flavours of socialism out there, and there are folks who like to take advantage of idealists too. I've tried asking around, looking for groups that are working together to change the world, and nobody ever provides one. I eventually found these when I realized I could just websearch it. I don't know what path is right, maybe it's not Socialism but something else, but I don't think the path we're on is a good one.

A lot of folks talk about these things, like Capitalism vs. Socialism, and it seems like they don't know what either of them is, or that there's more than one kind. Any time I find myself talking with folks about Socialism in a positive light, they start talking about the U.S.S.R. and the Maoist revoultion in China and I'm like, those are two different forms of Communism, and I'm pretty darn confident the Communism part wasn't what led to their problems. There is no part of Communism or any flavour of Socialism I know that advocates killing folks off. It's supposed to be about helping everyone and making a fair society where people share. Capitalism on the other hand, folks praise it like crazy or say they hate it, and both ways it seems like folks generally don't know what it even is. I've also heard folks say Capitalism is Great it's Corpratism that is Bad and I don't think they really get what they're even talking about, but they won't listen when I try to explain. Either it's not worth their time since they're not doing anything about it themself anyways, or they just don't want to hear it.

I know a ton of folks who pay lip service to the idea of social revolution, and talk about hating capitalism, but if they're actually doing anything to change the world they're keeping it pretty hush-hush. And maybe they are! A lot of this is risky, dangerous, and potentially illegal too. It can be hard to support a family when you're on the lamb.

I don't really blame folks for not succeeding, but it does seem like most people aren't even trying. My own attempts to do things have been stumbly little baby steps, and it's frustrating how hard it is to do anything. But, at least I can say what I'm doing. I'm talking to people. Neighbors. Strangers. Anytime I can get up the nerve. We're all in this together, and it's crazy how afraid of eachother we all are. Acting like everyone else is the competition, or a likely threat, or something like that.

I often feel like the people I see in the world aren't any more 'real' than the rocks, trees, buildings and wild animals I pass by. But, they're all people! You could ask ANYONE for help, and if you need it and convince them, there's a pretty good chance they'd give it. Particularly if anybody gets injured in public, foot traffic stops, someone knows first aid, two or three people call emergency services, and generally a lot of people go out of their way to help. If you're on the street, starving? Don't die of pride, dreaming of crumbs. You're surrounded by people. They might not trust you asking for money, but I find both myself and others much more likely to help someone who asks for food specifically. Even when I'm heccin' poor myself!

So yeah, I try to talk to people. Get over my fear of strangers, help them get over their fear of strangers, and hopefully break down some of those barriers that make me feel alone when surrounded by potential friends and allies who feel just as alone.


This has gone a bit sideways, me talking about that sort of thing. It's been on my mind a lot. I want to find some way to express this that won't feel like I'm blaming folks or shaming them or saying something like "You're not doing enough!" or something. I'm sure you all have your reasons. A lot of folks I know, people depend on them, and they're just getting by. They can't risk stirring shit. I do wish people would say why they aren't doing, or what little things they're doing, so we can all see there are folks doing real things, or trying to.


All this talk is reminding me of how divided folks have become these days. I was watching videos on YouTube yesterday and saw this Chikn Nuggit video on YouTube. https://www.youtube.com/shorts/tnz7qjum3Ws

It's actually really upsetting to me that with all of these different pride flags, folks trying to celebrate and express their uniqueness have kinda ruined the inclusivity of the rainbow flag. It surely meant different things to different people, and there were at least two 'original' ones, but for me it always meant "Everyone". It wasn't just gays, or gays and lesbians, or gays, lesbians, bisexuals and trans folks, or any plusses you wanna add. It wasn't even just queer! It was everyone, united.

The modern pride flags divide people. Suddenly the rainbow only means gay or lesbian. Trans? Different flag. Bi? Different flag. Lots of new stuff like Pan or Ace or AroAce or Neuter. Way more than that too. Folks went hog-wild with the alternate flags and identity tags.

There's also the Progress flags. Actually here, I'll link a wikipedia article first. https://en.wikipedia.org/wiki/Rainbow_flag_(LGBT)

They do mention this sort of controversy at the bottom so I guess I'm not the only one. They took the rainbow flag that meant everyone, then put triangles poking in representing trans people and people of colour, and then intersex was added as well, and those triangles seem to be in front, to me, or pushing their way in. Suddenly it's not everyone, it's "These groups are in need more, and need more attention, they're in front now." and I've even had folks say that to me.

There's always folks who need help, and we're all in this together. Help where you can. Triage. But please, don't put any groups in front of everyone. We're all valid, and we all need to work together.

That rainbow means everyone, you were already in there! Now folks think it doesn't represent them, because it's not directly targeting their specific situation.

It's okay to be different! It's okay to be the same! You're okay! We're all in this together.


8:47pm - So, that was a lot. I still need to look at those socialist websites.

9:06pm - This one was first: https://www.socialist.ca/ourstand

I went through the site. That link is to their page of things they stand for, rather than their about us page. There's really not a lot of info on there, it seems to be mostly news and emotional pleas. There doesn't seem to be an organization doing things, though they have a newspaper and some sort of membership. I don't see how they're actually helping.

Looking at their Our Stand page though, there's stuff on there that doesn't feel right to me. Like, the first thing they have is Territorial Aknowledgement. I feel for the first peoples, but is that what they really want? Do they even have unified wants? I would like to ask them, but I don't know how. Can you ask a whole people something? If someone asks me something, I don't think it represents the people of Canada, of Ontario, of my city Sarnia or even my neighborhood.

I don't know what the first peoples want. What I want, with regards to the first people, is for them to join us. I don't know if they want to, but I want them to want to. I don't want to force it. I want to be good enough that they want to be part of our organization, if that's Canada or something else. I think the first step would definately be to stop fucking with them. The Wetsueten situation is a huge mess, and I don't like the way the government handled the train blockades or anything else. They keep doing bad stuff to the first nations, and folks wonder why they don't get along or feel oppressed? People who are being oppressed tend to feel that way. I hear they tend to oppress themselves too, though. Any time I hear about first nations governance, it seems to be someone talking about corruption. I have no idea if it's true, of course, but I've lived next to reservations all my life and went to school with a lot of first nations kids, and it often seemed like they were set up to fail by everyone, including themselves. It's no wonder I've heard they have the highest suicide rate of any racialized group.

I will say this though. The sort of reverence placed on that Territorial Aknowledgement isn't good either. There's only one planet. It really doesn't matter that their ancestors started living here before mine. We're all living here now, and we need to find a way to live together. I'd really like that way to be fair for everyone, including them, and that won't happen if we can't even get them to the table to talk.

Otherwise, the website makes a lot of emotional declarations about Capitalism and Socialism without ever defining the sorts they're talking about. There's also a lot of alarmism about climate change and other things. It does seem like they're trying to get people scared, or to get scared people to support them, without actually elaborating on what they're talking about. It's buzz words for counterculture people.

So I don't think that's a good group for me.

9:16pm - The next website is https://socialistaction.ca/ and I like the action part? Let's see what they're about.

Looking at their "Our Programme" section, there's a lot of similarities to the first one, though there's definately some better parts. https://socialistaction.ca/about/our-program/

It seems to me like both of these sites and groups are primarily villifying the bourgoise rather than trying to find and carry out solutions to the situation. It doesn't matter whose fault it is. What matters is fixing this situation and making things fair for everybody. Everyone has their reasons for doing what they do and everyone has an excuse. Let's focus on solutions rather than punishments. We aren't going to fix oppression by oppressing people we think are oppressors.

It looks like this group, Socialist Action, is at least getting some folks to run for municipal government positions under their banner. https://socialistaction.ca/our-initiatives/municipal-socialist-alliance/

I do want to try and change things, but these groups seem way too angry and not focused on solving problems. I don't know if they're more interested in social revolution or getting revenge on people who they think oppressed them personally.

I also really want a social group where I can discuss the ideas I have for social change, find out if they've been thought of before, find flaws and get advice, and ideally, find other people to work on putting those ideas into action. I'm not sure I'll find one, and I kinda dread having to make one myself.

9:30pm - This website has a ton of links. https://socialistproject.ca/about/leftlinks/

Well, it looks like that's their link page anyways. Let's look at their main page. https://socialistproject.ca/

So this seems to be another news site. It's still pretty aggressive but maybe less than the others so far. Again it seems to be mostly about supporting other groups or folks doing socialist stuff than about doing socialist stuff themselves. Maybe I should dig into these news sites to find real organizations with feet on the ground?

One thing I've noticed on all three is this implicit assumption that folks will know what they're talking about, and in particular, folks who are new to these ideas, which seems terrible. Like, why would people already know these things? You're not talking like you're talking to people who are already socialists, you're trying to convince people, but then you use a mess of jargon terms that have many potential meanings and don't explain which ones you're using. Most folks don't know what capitalism even is, in either practice or theory. Likewise with socialism. These sites so far have done what I had to, and immediately dismiss any connection with Stalinism. I'm not a specialist in history or the U.S.S.R. though from what I understand, Stalin kinda stole the country and corrupted and perverted their revolution. I've also heard it called Bolshevism. Folks can't break the idea of gulags and bread lines out of their heads when they hear about socialism or communism. :/

Now that I think of it, none of these groups have a social space like a forum, discord or alternative like matrix, noplace to talk to other people and organize.

10:01pm - There's a fourth site to look at, but I've run out of time. The Tim Hortons closed and I had to leave, as did the fellow doing mysterious stuff in the bathroom.

I was working for close to three hours, so I think it's safe to call it for today and take tomorrow 'off'. This has been a good start, so far. Clearly, I didn't do any gamedev work, but I worked on other life goals.

Next time, maybe I can look at that last website, it's https://www.democraticsocialists.ca/ btw, and see if it's any better.

I also have a bunch of places to look into artificial intelligence development. It's a bit tricky these days since there's so many sorts of AI and there's a lot of focus on things like AI art generators, where as I'm primarily interested in creating artificial people.

I will admit I'm curious about AI art tools, though. I understand there's a lot of trouble due to OpenAI, but it's my understanding that some AI tools like Stable Diffusion are open source, and I want to know if they work using different principles and where Stable Diffusion got their data set from. Are they using the same data sets as GPT-3? And what else is out there?

Mostly I want to make artificial people, though.

For now, good night and thank you for reading.
relee: Picture of Relee Starbreeze, Wizard (Default)
The last few days have been a struggle to get myself out to do anything. I've even had days where I went out, and circumstances moved in such ways for me to not do anything.

Today, I'm going to try again. I've been up all night, but it's 9am and I plan to spend the next two hours on gamedev stuff.

9:00am - I was able to get the Core Pillars done last time, but struggled on the values.

I figured a couple core values would be like, being different is good, and being yourself is good, but there's the issue that being more different to try and increase goodness isn't good, and what even IS 'yourself' that you're trying to be? A big part of the game is to explore inside, that is, learning about yourself through experiencing things in the game. So, I want the player to be questioning themself, even if all they end up doing is reassuring themselves they were right all along...

I think I need to look at the purpose of the game from a different perspective.

9:40am - The internet at this Tim Hortons is atrocious. I'm 40 minutes in, and I haven't gotten anything done because I can't listen to music because it's too slow to have YouTube play and I'm trying to get some instead of working, but also it's so slow that getting it is also a struggle...

Well I'll try and think while these other things are loading, since waiting at this point is silly...

So, there are a lot of reasons I'm making this game. I first started because I noticed how much money Xey is pulling down on Patreon and Subscribestar. I think they were on both? Maybe just one? Anyways it was more than someone would make at a minimum wage job where I live, and more than twice what I make on disability, and I thought, "I could have a better life and create something I'd enjoy and be proud of." and I guess not everybody is capable of being proud of an adult game like this but I am.

After that, I wanted to find a way to make an adult game that doesn't fall into the usual traps. The player character should be in a position where doing kinky or horny things is good rather than bad. A lot of adult games are like, you have to resist their attempts to make you horny/get off! But the thing players are there for is to enjoy the weird and pervy stuff. I've even played transformation games where if you play a good person, you never get into any weird kinky shennanigans, because it doesn't force them on you. I do NOT like being told my character should resist and then I'm punished for resisting by not getting any of the kinky stuff, and I don't like acting out of character in order to get what I want.

In Dommy Monsters, the player character came to the Space Between on their own, in some way. They know what's going on, and the world isn't going to moralize to them. It's their choice what they do, and other things are going to happen to and around them no matter what. One of the first things I intend in the game is for you to encounter a dommy monster, and you can flee and get away, only to meet another, but you can't just meet them all. If you keep pushing 'escape!' one will auto-get you because escaping every monster at the start isn't what the game is about.

While trying to come up with a game and situation where the player wouldn't be trying to resist having kinky fun, but rather doing something else while also enjoying kinky fun, I thought about what I wanted. I really like the idea of being claimed by a powerful dom. Could be a monster, or just a powerful person or something. But I also really liked the idea of having more than one, and them fighting over who gets to have me, and that was the genesis of the idea!

So, I wanted to make an adult game that wouldn't fall into the usual traps. I don't know if I'll be able to fully enjoy it myself as the dev/author or not? But we'll see. I'd like it also if by developing this game, I inspire others to make more kinky works that match what I enjoy.

Making money was an impetus, I can't deny, but it's only a small one. Making something I can enjoy and others can enjoy is a part of it too. I think there's more?

I love making games for it's own sake, I really enjoy it. When I was writing the blog post on the 1st, I had a manic smile on my face most of the time I was working. I think that would be satisfied by making most games I could come up with, though.

A big part of the idea of the game is getting other people to consider things they haven't, or to look into things they have considered. I want to have enough monsters in the game so that people will have monsters that are what they want, and also adjacent, so they can see other options, and find out if they might like them.

I'm not sure that's WHY I'm making the game, though, just what the game is meant to do.

These are all interesting ideas, though I'm not sure I'm getting closer to coming up with the values for the game or the project. I might think about this more, or I might drop it and move on to the next thing if I don't come up with something soon.

10:30pm - It is ten thirty, now. My plan was to work for 2 hours, but I'm thinking of heading out now. I did know ahead of time that I'd be tired from being up all night. I want to do some grocery shopping afterwards, and depending on how things go I'm hoping to get a second wind and stay up extra late playing video games at home.

Yeah, I'm done for now.

All the best, all!
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