Oct. 21st, 2017

Work Post

Oct. 21st, 2017 09:03 am
relee: Picture of Relee Starbreeze, Wizard (Default)
9:10am - Well I finished my dialogue system demo last time, but I forgot that I was supposed to add onto it the ability to display portraits. It's okay though since I took the opportunity to querry Zax about what he wanted, and it seems I had a different idea of portraits than he did. So he gave me a screenshot example and I was like "I can totally do that." and I can. Though I'll probably leave off the back and forth arrows unless he specifically asks for them. They're not normal. The screenshot he gave me is probably from a visual novel or something. Oh well.

First thing I've gotta do is get a couple portrait imaages to use for my demo.

9:38am - Okay I've got some nice pictures to use.

Now, I'm thinking I'll modify the data structures to include an optional filename string for the picture.

10:58am - Hokay, I've added the portraits to the demo. They look pretty good. Had to finagle around the Unity assets and resources stuff a bit. Makes me wonder how come my dialogue loader works, but I guess that's 'cause it's C# library and not Unity...

Anyways I'll turn it into an exe and send it to Zax.

11:12am - Zax is conveniently on so I can hopefully get some quick feedback and keep working.

11:42am - Geez that was annoying. Unity put the .xml file in plain text in a folder along with the binary, but didn't update it when I changed the file in the editor. I don't know what's up with that...

At least I figured it out. I was using the wrong xml file.

1:00pm - Talking with Zax about the project. Not getting very fast replies. Alas.

1:05pm - I think I'm going to head home. Zax is barely responsive and the spirit of work has left me for the moment.

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

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