4:36am - Well I'm down at the McDonalds now and getting ready to work on my new version of my 2D Platformer Base Code. I've got Ryan Hipple's code from his 2017 presentation open for reference to some of the ScriptableObject stuff he did, and I'm getting ready to begin.
I'm going to be trying to follow his advice of making each scene a clean slate, and each game object an independant prefab. So the first thing I'm going to make, or remake, since I'm starting from scratch on something I already did once, is a basic platform.
4:59am - Okay I've got some basic platforms now but I'm not sure about their quality and qualities, so I need to make my first player character.
6:48am - It took a while but I've got my very basic player. It's using some very complex scripting that should be very easy to modify, if I'm doing everything right.
Anyways now that I've got a player in my scene it's pretty clear I set the platforms up wrong. Instead of colliding with the side, the player just slides through it.
7:08am - Alright, I've got the platforms working properly, next I want to implement jump behavior on my player. <3
7:38am - I've implemented a jump, but it's super floaty, and so are the ground controls, and you can double-jump infinitely, so I'll have to fix all of that. Well first I'll fix the double-jump thing by adding a grounded state.
8:04am - Well great, the internet's only gone and died on me right when I need to look something up. :/
I'm also really tired so I think I'll pack it in for now. I've been working for almost four hours already.
I'll try and post this when I get home.
I'm going to be trying to follow his advice of making each scene a clean slate, and each game object an independant prefab. So the first thing I'm going to make, or remake, since I'm starting from scratch on something I already did once, is a basic platform.
4:59am - Okay I've got some basic platforms now but I'm not sure about their quality and qualities, so I need to make my first player character.
6:48am - It took a while but I've got my very basic player. It's using some very complex scripting that should be very easy to modify, if I'm doing everything right.
Anyways now that I've got a player in my scene it's pretty clear I set the platforms up wrong. Instead of colliding with the side, the player just slides through it.
7:08am - Alright, I've got the platforms working properly, next I want to implement jump behavior on my player. <3
7:38am - I've implemented a jump, but it's super floaty, and so are the ground controls, and you can double-jump infinitely, so I'll have to fix all of that. Well first I'll fix the double-jump thing by adding a grounded state.
8:04am - Well great, the internet's only gone and died on me right when I need to look something up. :/
I'm also really tired so I think I'll pack it in for now. I've been working for almost four hours already.
I'll try and post this when I get home.