4:37pm - Well I'm down at the McDonalds again for work. Not sure what I'm actually going to do, though. I've got a problem now in my design. The problem is that I don't know how to make my game fun for the duration. Like, I know it's going to be a Roguelike, but I don't know what sorts of gimmicks to include or how to handle the monsters etc.
I do feel a bit silly worrying about this when the basic mechanics of the game aren't solidified yet, but it occured to me that these things will inform how I build the game in various important ways.
4:54pm - So, the basic premise of the game is that there's a Wizard at the bottom of a dungeon, working in seclusion. You want to raid his dungeon for your own reasons, and deal with the Wizard in your own ways. I'm not sure what to include for options there.
I figure the enemies will be a mix of natives of the underground area the dungeon is, and magical sentries the wizard has put in place to keep people out. There'll probably be traps as well.
5:27pm - So far this evening's work session has been mostly chatting with people on Discord about ideas.
One idea I've had is scaling back the game. Get rid of the town growing near the dungeon, make a lot less dungeon levels, and trying to polish what I do make to be better. I don't need a lot of people to play this game, but I want them to enjoy themselves and be able to finish it.
5:46pm - Okay so the basic game of a roguelike is bumping into the enemies to kill them, without letting them kill you, by using a variety of strategies, items, and powers.
I'm not sure what I want to have for specifics though.
I was thinking that the player would have a single magic weapon they leveled up as they decended into the dungeon, and maybe instead of ranged weapons, they'd have a single type of ranged weapon with them and find different ammo for it in the dungeon.
6:18pm - Man it's hard to focus right now. Plus I'm cold.
Anyways I'm not really sure what to do now. o.o;;
6:23pm - Yeah my head's just fog now. I'm going to pack up and go home, play some video games probably.
I do feel a bit silly worrying about this when the basic mechanics of the game aren't solidified yet, but it occured to me that these things will inform how I build the game in various important ways.
4:54pm - So, the basic premise of the game is that there's a Wizard at the bottom of a dungeon, working in seclusion. You want to raid his dungeon for your own reasons, and deal with the Wizard in your own ways. I'm not sure what to include for options there.
I figure the enemies will be a mix of natives of the underground area the dungeon is, and magical sentries the wizard has put in place to keep people out. There'll probably be traps as well.
5:27pm - So far this evening's work session has been mostly chatting with people on Discord about ideas.
One idea I've had is scaling back the game. Get rid of the town growing near the dungeon, make a lot less dungeon levels, and trying to polish what I do make to be better. I don't need a lot of people to play this game, but I want them to enjoy themselves and be able to finish it.
5:46pm - Okay so the basic game of a roguelike is bumping into the enemies to kill them, without letting them kill you, by using a variety of strategies, items, and powers.
I'm not sure what I want to have for specifics though.
I was thinking that the player would have a single magic weapon they leveled up as they decended into the dungeon, and maybe instead of ranged weapons, they'd have a single type of ranged weapon with them and find different ammo for it in the dungeon.
6:18pm - Man it's hard to focus right now. Plus I'm cold.
Anyways I'm not really sure what to do now. o.o;;
6:23pm - Yeah my head's just fog now. I'm going to pack up and go home, play some video games probably.