6:50am - Well this is pretty early. I only slept for around four and a half hours tonight and I woke up raring to go with my projects. Well, I'm yawning occasionally but I'm up.
9:29am - Well I'm lost. I've been banging my head against this problem for a long time now and I can't seem to figure out why my player won't move anymore. For some reason the movement vector's length is always below the cutoff point, when it wasn't before. All I changed is where the code is located. It should still work. :/
Anyways I'mma take a nap now and come back to this later.
3:03pm - Ahh, that was a good rest. Now let's see if I can figure out what's wrong with my code!
4:21pm - Well I'm havin' a big frustrate 'cause I still haven't figured it out, and now I'm hungry again to boot. These small breakfasts aren't doin' it for me.
For some reason the navigation node's path is always +(0.0, 0.4, 0.0) from where it should be, and furthermore the whole system isn't working.
The first vector in the path is the location of the player, plus that 0.4 on the y, moving them up before anything. But the rest of the moves just don't seem to be happening.
4:47pm - It took a long assed time but I figured out what was wrong. I hadn't realized that one of the code branches was meant to repeat, I thought it was the end of the logic, so I didn't make it repeat. Now that it repeats like the other branch, they both go until the path is concluded.
I still have no idea what's up with the +0.4 on the Y axis, but that's not a big deal at this point.
Now I'm really hungry so I'm going to get some food, but I also had started on making the interaction code. I ran into a problem that the Player wants to move to the NPC's location before interacting, but the NPC has a collider so it can't get there. I need some looser arrival mechanics.
5:23pm - Food eaten and a show watched. I'd like to work some more but I'm afraid I'll get burned out, so I'm going to spend some time playing a game now.
6:12pm - Well, I'm hungry again. That can of Chef Boyardee did very little for me. I guess it's time to go out and get food again, something more substantial?
I'm really conflicted over going out for food so often, yet one of my life goals is to be able to do it every day. I don't like the cost of it when I'm poor. Still, I'll do it, because I'm hungry. I need to get more fulfilling groceries next week.
7:12pm - Well I'm back from more food and a little trip. It's nice to get out now and then.
7:22pm - I'm a little distracted by the Warframe Prime Time stream. I've got it playing in the background for twitch drops, but I was paying more attention than I intended. XD
Anywhizzle, I need to figure out that arrival mechanic so that the player approaches the NPC instead of trying to stand inside them.
8:26pm - It's taken a lot of thought and concentration but I managed to figure out a way to get arrival to work. The downside is, now it does the same distance arrive at any target. I'll probably have to modify the value from code later on, but this'll work for now.
9:00pm - Hokay now my NPCs enter a wait mode when they're clicked on, and leave that mode when the player clicks on something else.
It's 9pm so I'm going to stop working for today, unless I get all excited later and decide to do more.
Next time, I'll make the GUI for the NPCs pop up!
9:29am - Well I'm lost. I've been banging my head against this problem for a long time now and I can't seem to figure out why my player won't move anymore. For some reason the movement vector's length is always below the cutoff point, when it wasn't before. All I changed is where the code is located. It should still work. :/
Anyways I'mma take a nap now and come back to this later.
3:03pm - Ahh, that was a good rest. Now let's see if I can figure out what's wrong with my code!
4:21pm - Well I'm havin' a big frustrate 'cause I still haven't figured it out, and now I'm hungry again to boot. These small breakfasts aren't doin' it for me.
For some reason the navigation node's path is always +(0.0, 0.4, 0.0) from where it should be, and furthermore the whole system isn't working.
The first vector in the path is the location of the player, plus that 0.4 on the y, moving them up before anything. But the rest of the moves just don't seem to be happening.
4:47pm - It took a long assed time but I figured out what was wrong. I hadn't realized that one of the code branches was meant to repeat, I thought it was the end of the logic, so I didn't make it repeat. Now that it repeats like the other branch, they both go until the path is concluded.
I still have no idea what's up with the +0.4 on the Y axis, but that's not a big deal at this point.
Now I'm really hungry so I'm going to get some food, but I also had started on making the interaction code. I ran into a problem that the Player wants to move to the NPC's location before interacting, but the NPC has a collider so it can't get there. I need some looser arrival mechanics.
5:23pm - Food eaten and a show watched. I'd like to work some more but I'm afraid I'll get burned out, so I'm going to spend some time playing a game now.
6:12pm - Well, I'm hungry again. That can of Chef Boyardee did very little for me. I guess it's time to go out and get food again, something more substantial?
I'm really conflicted over going out for food so often, yet one of my life goals is to be able to do it every day. I don't like the cost of it when I'm poor. Still, I'll do it, because I'm hungry. I need to get more fulfilling groceries next week.
7:12pm - Well I'm back from more food and a little trip. It's nice to get out now and then.
7:22pm - I'm a little distracted by the Warframe Prime Time stream. I've got it playing in the background for twitch drops, but I was paying more attention than I intended. XD
Anywhizzle, I need to figure out that arrival mechanic so that the player approaches the NPC instead of trying to stand inside them.
8:26pm - It's taken a lot of thought and concentration but I managed to figure out a way to get arrival to work. The downside is, now it does the same distance arrive at any target. I'll probably have to modify the value from code later on, but this'll work for now.
9:00pm - Hokay now my NPCs enter a wait mode when they're clicked on, and leave that mode when the player clicks on something else.
It's 9pm so I'm going to stop working for today, unless I get all excited later and decide to do more.
Next time, I'll make the GUI for the NPCs pop up!