8:41pm - As if it wasn't hard enough to sit myself down and work lately, an old eye injury resurfaced a few days ago. The hospital helped me out and I can finally read again, so I thought I'd try and work some more on that dialogue system.
Last time, I was looking at how the GD Quest RPG project handled it. It looks like they abandonned that project but they had the dialogue system functional already, and I can expand on it as well.
Also before I forget I want to reconsider how I handled the interaction system. It might be worthwhile to switch it to use Godot's signal system rather than calling a remote function.
I'm going to do those things out of order, which is to say the order I mentioned them in. Because sometimes to work, you have to do something interesting first.
8:50pm - At this point I'm really wishing DreamWidth had a dark mode. Even with my screen brightness turned low it's hard on my injured eyes. Alas.
Anyways the GDQuest RPG Dialogue system works by reading JSON files for the dialogue.
9:00pm - My vision is going from staring at this white page with small text too much. ^.^;;
I'm having trouble reading the code too. I might give up for now if things don't shape up.
On another note, I've noticed that the RPG system in this example program uses a different sort of interaction system, I might be able to improve mine by examinining theirs.
9:05pm - Yeah I'm just not able to read and I'm worried about my eyes getting worse. So I'll wait a little longer, maybe watch some more vids or something.
Last time, I was looking at how the GD Quest RPG project handled it. It looks like they abandonned that project but they had the dialogue system functional already, and I can expand on it as well.
Also before I forget I want to reconsider how I handled the interaction system. It might be worthwhile to switch it to use Godot's signal system rather than calling a remote function.
I'm going to do those things out of order, which is to say the order I mentioned them in. Because sometimes to work, you have to do something interesting first.
8:50pm - At this point I'm really wishing DreamWidth had a dark mode. Even with my screen brightness turned low it's hard on my injured eyes. Alas.
Anyways the GDQuest RPG Dialogue system works by reading JSON files for the dialogue.
9:00pm - My vision is going from staring at this white page with small text too much. ^.^;;
I'm having trouble reading the code too. I might give up for now if things don't shape up.
On another note, I've noticed that the RPG system in this example program uses a different sort of interaction system, I might be able to improve mine by examinining theirs.
9:05pm - Yeah I'm just not able to read and I'm worried about my eyes getting worse. So I'll wait a little longer, maybe watch some more vids or something.