9:55am - So, instead of deleting my scenes after changing, I'll be removing them from the tree and pausing them, and returning them to the tree and unpausing them when they come into focus.
That means I need to load up all the scenes at the start of the game, and have a system for handling the switching.
I'm starting with a bit of research to make sure everything makes sense. First off I want to know that using the pause function pauses what I want it to.
Also I should try using the Groups functionality of Godot Nodes to handle the scene group. That might work well.
10:13am - It looks like you can only pause the whole scene tree, not individual scenes. So, I'll have to shut down and activate the processing of the scenes myself. That's no problem though.
11:03am - My roomie got up and it's been intensely distracting, if fun. I'm not sure what to do about that. ^.^;;
11:13am - Yeah I don't think I can code like this but it was a nice try. I'll maybe work some more later.
That means I need to load up all the scenes at the start of the game, and have a system for handling the switching.
I'm starting with a bit of research to make sure everything makes sense. First off I want to know that using the pause function pauses what I want it to.
Also I should try using the Groups functionality of Godot Nodes to handle the scene group. That might work well.
10:13am - It looks like you can only pause the whole scene tree, not individual scenes. So, I'll have to shut down and activate the processing of the scenes myself. That's no problem though.
11:03am - My roomie got up and it's been intensely distracting, if fun. I'm not sure what to do about that. ^.^;;
11:13am - Yeah I don't think I can code like this but it was a nice try. I'll maybe work some more later.