7:20am - I was hoping to work more on my Button Clicker app but there's a big anxiety block in the way this morning.
I discovered that the block doesn't seem to be stopping me from working on my Dungeon game though, so I'm working on that instead.
I'm putting together the architecture of the game in a document so I'll know how I planned it out when I forget that later on.
7:47am - Alright I've got the basics in place, but I need to figure out how I'll do things function-wise. Like, how am I going to handle the A* pathfinding, and the AI of the creatures?
I should look up some solutions for these things and more. I also mentioned porting LibTCOD or one of its derivatives to Godot, so I should look into that as well.
8:17am - Back when I used Unity I had been messing around with the RogueSharp library, which is inspired by LibTCOD, and I thought LibTCOD was based on Python, which GDScript is based on, so I thought it would be easier to port LibTCOD to Godot than RogueSharp. But no, looking at the info and code online, it'll be easier for me to re-write the RogueSharp library into GDScript than the LibTCOD, and I think it's more feature rich too.
8:28am - Alright I'm too tired to carry on, but I've spent some time looking at RogueSharp's API and I'm thinking I probably will port it to Godot, or something like that. So that's something I can do next time I work.
I also need to look up Godot solutions for Utility AI and Goal Oriented Action Planning (GOAP).
But that's future Relee's problem. Good night.
I discovered that the block doesn't seem to be stopping me from working on my Dungeon game though, so I'm working on that instead.
I'm putting together the architecture of the game in a document so I'll know how I planned it out when I forget that later on.
7:47am - Alright I've got the basics in place, but I need to figure out how I'll do things function-wise. Like, how am I going to handle the A* pathfinding, and the AI of the creatures?
I should look up some solutions for these things and more. I also mentioned porting LibTCOD or one of its derivatives to Godot, so I should look into that as well.
8:17am - Back when I used Unity I had been messing around with the RogueSharp library, which is inspired by LibTCOD, and I thought LibTCOD was based on Python, which GDScript is based on, so I thought it would be easier to port LibTCOD to Godot than RogueSharp. But no, looking at the info and code online, it'll be easier for me to re-write the RogueSharp library into GDScript than the LibTCOD, and I think it's more feature rich too.
8:28am - Alright I'm too tired to carry on, but I've spent some time looking at RogueSharp's API and I'm thinking I probably will port it to Godot, or something like that. So that's something I can do next time I work.
I also need to look up Godot solutions for Utility AI and Goal Oriented Action Planning (GOAP).
But that's future Relee's problem. Good night.