12:32pm - So my next step continues to be determining what my next step should be. I figure the best way to determine this is to figure out what remains that I have to implement, and decide from that list.
In order to make this game into a game, I need an entity system to handle monsters and effects, a system to track dungeon conditions for inhabitant migrations, a system to build the starter dungeon, a system to modify the dungeon in gameplay, the timing system I figured out before, a system to match up tile numbers to names so I can search them up...
I also need more art. I'll need monster art for the monsters, and different colours of tiles to represent different terrain types.
Geez something else just occured to me. When I have two different autotile types next to eachother, how will I make them match up? I don't think it would do that automatically, and if I reset the tiles to make them match up after placing them, it'll disconnect them again, right?
I'd better test it first.
1:12pm - One test later, I was right, they don't connect different tile types automatically. So I'll have to do the tile type stitching myself. That sucks, but whatever. More work is just more work.
1:44pm - An interesting fact is that despite me saying 'whatever', realizing the extra work from that sent me into a frustration spiral looking at other things for a while.
1:55pm - Yeah I think I'm frustrated enough to stop for now, at least I figured out some of the things I still need to do. I'll probably do the map generation next, combined with making a system to match up tile numbers to names.
In order to make this game into a game, I need an entity system to handle monsters and effects, a system to track dungeon conditions for inhabitant migrations, a system to build the starter dungeon, a system to modify the dungeon in gameplay, the timing system I figured out before, a system to match up tile numbers to names so I can search them up...
I also need more art. I'll need monster art for the monsters, and different colours of tiles to represent different terrain types.
Geez something else just occured to me. When I have two different autotile types next to eachother, how will I make them match up? I don't think it would do that automatically, and if I reset the tiles to make them match up after placing them, it'll disconnect them again, right?
I'd better test it first.
1:12pm - One test later, I was right, they don't connect different tile types automatically. So I'll have to do the tile type stitching myself. That sucks, but whatever. More work is just more work.
1:44pm - An interesting fact is that despite me saying 'whatever', realizing the extra work from that sent me into a frustration spiral looking at other things for a while.
1:55pm - Yeah I think I'm frustrated enough to stop for now, at least I figured out some of the things I still need to do. I'll probably do the map generation next, combined with making a system to match up tile numbers to names.