Oct. 2nd, 2020

Work Post

Oct. 2nd, 2020 12:31 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
12:32pm - So my next step continues to be determining what my next step should be. I figure the best way to determine this is to figure out what remains that I have to implement, and decide from that list.


In order to make this game into a game, I need an entity system to handle monsters and effects, a system to track dungeon conditions for inhabitant migrations, a system to build the starter dungeon, a system to modify the dungeon in gameplay, the timing system I figured out before, a system to match up tile numbers to names so I can search them up...

I also need more art. I'll need monster art for the monsters, and different colours of tiles to represent different terrain types.

Geez something else just occured to me. When I have two different autotile types next to eachother, how will I make them match up? I don't think it would do that automatically, and if I reset the tiles to make them match up after placing them, it'll disconnect them again, right?

I'd better test it first.

1:12pm - One test later, I was right, they don't connect different tile types automatically. So I'll have to do the tile type stitching myself. That sucks, but whatever. More work is just more work.

1:44pm - An interesting fact is that despite me saying 'whatever', realizing the extra work from that sent me into a frustration spiral looking at other things for a while.

1:55pm - Yeah I think I'm frustrated enough to stop for now, at least I figured out some of the things I still need to do. I'll probably do the map generation next, combined with making a system to match up tile numbers to names.

Profile

relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

S M T W T F S
      1
23456 78
9101112131415
16171819202122
23242526272829
3031     

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 4th, 2025 03:11 am
Powered by Dreamwidth Studios