Mar. 6th, 2021

relee: Picture of Relee Starbreeze, Wizard (Default)
3:42pm - Well it's finally here, the start of 7DRL. I've got my game planned out vaguely, now it's time to materialize it.

4:42pm - First hour down.

I'm going to make a Level that has two tilemaps, one for the dungeon's layout, and one for the fog of war, as well as a player and as many creatures and items as I need.

I'll start by making the dungeon layout layer so that the player has something to move around in.

I'm using Godot Mono and the GoRogue roguelike library, if anyone is curious. I'm also currently using Kenney's Micro Roguelike sprites but I can swap them out later if I need to.

7:04pm - I've already been going for around three hours. I ended up doing some things I didn't need to with regards to tile graphics, but at least I learned something.

Now I'm working on writing some code to place the wall tiles correctly.

7:30pm - It took a while but I've got the walls displaying correctly, at least in box form...

9:12pm - I've gone far enough to think that I should have added more wall graphics earlier and used Godot's built in autotile, but I've also gone too far to go back; it'll be faster to finish this than to start again. I hope.

9:42pm - I've got the tiles being placed in a satisfactory fashion in the randomly generated areas I've got from GoRogue. So that's great. Now I'm going to go back to the box and make my little player move around on the map.

10:42pm - I just had dinner and now I'm getting back into moving my little player.

10:58pm - With growing dread I've begun to realize that this game may be almost entirely contained in a single massive script. ;.;

I should probably have either done this in pure C# or pure Godot.

Technically it might not be too late to switch. I'm still on the first day after all...

Nah I'll keep going with what I've got and see what comes of it. This is a game jam after all! It doesn't have to be perfect in a week, just finished.

12:31am - Now that I've got the background in place, getting the little man to move was a breeze. It would've been easier if I was more familiar with C# syntax!

Next let's try putting a camera on the player...

12:35am - That worked! And I zoomed in a bunch as well, so now the game is close up despite having tiny pixel art graphics.

So now I've got a little guy who can move around a dungeon and collide with walls, and a camera to follow him.

Now I'm going to add in some feedback through a UI. That'll be important.

1:55am - Well I've got a nice little feedback UI. It adds text to the GUI whenever the player walks into a wall.

2:28am - I've been struggling to think for a while now and I've been working all evening. I think I'm done for the day. <3

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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