4:19pm - Things haven't really improved since my last work post. I've been feeling like 'I don't have a project' lately, which isn't a good feeling for me. It's extremely hard to get out of bed, in the morning or anytime.
I did have a shocking realization about my Dungeon Gardener project, despite not working on it for the last week or so. I can't use the GoRogue library for it. I don't know how I overlooked it until that realization sometime in the last few days, but GoRogue uses a static map layer to speed up some calculations. That's great if your walls are permenant, but for a game where the walls are destructable or something like mine where the walls are constructable, it won't work.
I mean, now that I'm thinking about it, I could just give it a flat open floor and make the 'walls' objects on higher levels instead, but that would mean more work rather than less. Shoot.
Well, regardless of ideas like that, I'm not really that interested in the Dungeon Gardener project right now. It's too big, too long term, even just for the prototype. Without a strong will behind it, I don't think I can complete it.
I've been trying to come up with other ideas, but I've never been much for small games.
With the recent scandal memeage of Itch.io being accused in court of having Unspeakable Games, I've been thinking about making an Unspeakable Game of my own to put on there. For some reason I keep gravitating towards making it in RPG Maker. That said, my RPG Maker is one edition behind, and that sort of game is pretty art heavy.
Maybe what I should do is make an actual Roguelike game, like I was doing for 7DRL earlier this year. They start pretty small and simple, and only become complex when you add lots of features to them. If I'm careful and make it generic enough, I could use the codebase for other projects as well.
4:43pm - I'm surprised I'm going in this direction. I originally opened up this post planning to work on a story I owe a friend, and now I'm thinking seriously about another roguelike project. Geez.
6:28pm - Geez gravy how did an hour and a half pass? That didn't feel like very long. o.o;;
7:02pm - Roommate decided to get us subs and watch the latest ep of One Piece so now it's seven.
Now that I've got my work post started I don't think I want to write just now, but I do want to work. I want to plan out that Roguelike.
Let's see if I can find the journal where I left off on the 7DRL project...
7:12pm - According to my journals, the last time I worked on my 7DRL Roguelike Project I left it in a mostly working state, and was going to add monster senses to it. So I guess it's just sitting there waiting for me to get back to it.
I was thinking of starting over again, but going back to the previous project and using what I made before is probably the wiser choice. At the very least I'll have to look at the code and everything and see what it was I was making.
One thing the I've noticed is that right now, I'm doing everything I can to avoid sitting at my main machine. I was messing around on my Chromebook in bed earlier, and now I'm writing this on my Chromebook in the living room, and even though I want to work on my Roguelike Project I find that I don't want to go actually do it.
I was able to get myself to think about it because I was able to work on the chromebook in comfort, just saying to myself 'I'll plan the project out in my Work Post' and not have to actually sit at my computer and do any programming.
I'm also yawning and wiping tears from my eyes. Maybe I'll feel better about this after a nap?
I'm kind of scared to go have a nap though. It was so hard to get out of bed this morning. :/
We'll see how it goes. I'm signing off on this for now. I'll make another work post if I actually do some work.
I did have a shocking realization about my Dungeon Gardener project, despite not working on it for the last week or so. I can't use the GoRogue library for it. I don't know how I overlooked it until that realization sometime in the last few days, but GoRogue uses a static map layer to speed up some calculations. That's great if your walls are permenant, but for a game where the walls are destructable or something like mine where the walls are constructable, it won't work.
I mean, now that I'm thinking about it, I could just give it a flat open floor and make the 'walls' objects on higher levels instead, but that would mean more work rather than less. Shoot.
Well, regardless of ideas like that, I'm not really that interested in the Dungeon Gardener project right now. It's too big, too long term, even just for the prototype. Without a strong will behind it, I don't think I can complete it.
I've been trying to come up with other ideas, but I've never been much for small games.
With the recent scandal memeage of Itch.io being accused in court of having Unspeakable Games, I've been thinking about making an Unspeakable Game of my own to put on there. For some reason I keep gravitating towards making it in RPG Maker. That said, my RPG Maker is one edition behind, and that sort of game is pretty art heavy.
Maybe what I should do is make an actual Roguelike game, like I was doing for 7DRL earlier this year. They start pretty small and simple, and only become complex when you add lots of features to them. If I'm careful and make it generic enough, I could use the codebase for other projects as well.
4:43pm - I'm surprised I'm going in this direction. I originally opened up this post planning to work on a story I owe a friend, and now I'm thinking seriously about another roguelike project. Geez.
6:28pm - Geez gravy how did an hour and a half pass? That didn't feel like very long. o.o;;
7:02pm - Roommate decided to get us subs and watch the latest ep of One Piece so now it's seven.
Now that I've got my work post started I don't think I want to write just now, but I do want to work. I want to plan out that Roguelike.
Let's see if I can find the journal where I left off on the 7DRL project...
7:12pm - According to my journals, the last time I worked on my 7DRL Roguelike Project I left it in a mostly working state, and was going to add monster senses to it. So I guess it's just sitting there waiting for me to get back to it.
I was thinking of starting over again, but going back to the previous project and using what I made before is probably the wiser choice. At the very least I'll have to look at the code and everything and see what it was I was making.
One thing the I've noticed is that right now, I'm doing everything I can to avoid sitting at my main machine. I was messing around on my Chromebook in bed earlier, and now I'm writing this on my Chromebook in the living room, and even though I want to work on my Roguelike Project I find that I don't want to go actually do it.
I was able to get myself to think about it because I was able to work on the chromebook in comfort, just saying to myself 'I'll plan the project out in my Work Post' and not have to actually sit at my computer and do any programming.
I'm also yawning and wiping tears from my eyes. Maybe I'll feel better about this after a nap?
I'm kind of scared to go have a nap though. It was so hard to get out of bed this morning. :/
We'll see how it goes. I'm signing off on this for now. I'll make another work post if I actually do some work.