4:09am - Geez, I've been up for over five hours and I feel like I haven't done anything, which is actually pretty accurate but not completely. I'd say most of what I did was daydream while listening to music and the quiet breathing of my friends in a voicechat where we weren't saying anything. But now that that's over I'm not sure what to do with myself. The obvious choice is to get back to my Zeldalike project, but something is stopping me. I'm not sure why but I don't feel excited about it right now. Usually, or at least while I had that job and soon after I resigned, I felt like "Yes! Let's make the game!" and now it's more like "Yes! Let's lay in bed and listen to music!" which is a whole lot less productive. It's not even new music, I mostly listen to YouTube streams which are the same albums played over and over on loop, but they're so long you only notice when you listen to them all the time like I do.
Anyways I thought I'd try and start a Work Post to either get myself more in the mood to work on my projects or figure out what else I might want to do that's more active than laying in bed. I mean, I'm not against laying in bed entirely, sometimes I do research or watch YouTube on my little chromebook. (That thing was a great purchase) I just find that it's harder to work there than here most of the time.
4:23am - Rob came in on his way to bed, and we talked a bit, but not much before he had to go to sleep. Now I'm alone and still don't know what I want to do with myself.
6:33am - I ended up spending a lot of time listening to music and reading my Twitter feed. Then I tried to push myself into playing video games. I just played a bunch of Phantasy Star Online 2 New Genesis and that was fun. It's a surprisingly fun game given how simple the premise is. Go out and whack enemies with your sword (or other weapon) until they die, with occasional complications.
I think I'm getting close to being able to work some more, but I want to spend a bit more time gaming if I can manage it. (It's gotten hard to play games these days. I don't know why.) I want to explore more of the sort of games I'm making one of, so I'll probably play Sparklite or Moonlighter. If you know any other games like those two I'd like to hear it, more reference materials to research is fun and hopefully makes my own game better.
6:30am - Actually, dawn is coming really quickly, and soon I won't be able to do much on my computer for the sunlight. When that happens, I've decided to do some cleaning up around the apartment. And so, I'm going to eat and watch a show for now.
8:03am - I took out two loads of mostly cardboard waste and also took care of my RAP-PD reapplication. I dunno if they'll accept it this time since I made a lot more in the previous month than usual. But hopefully it works out.
I'm excited because I got paid for my last work at my job, and with the money I was able to pay off the last debt on my credit card and still have enough money saved to pay rent for this month. That way, whatever I get from my Disability is gravy, and I'm also safe in case it's less than I need to pay my rent.
Now, I think I'm finally ready to work on my Zeldalike project.
First up is SpawnPoints for the Rooms.
I have to admit, I'm a bit iffy about the SpawnPoints the way I had imagined them. I was still working on a Roguelike-brain idea when I came up with them. They'd be spread out in all the rooms as potential monster spawns and then the dungeon generator would pick ones to actually have monsters based on the needs of the dungeon. Instead I'm thinking maybe I should do something completely different.
The monsters in a Zeldalike dungeon should reset to their spawnpoints if they're still alive, or not appear if they're dead. I don't want them clustered around the entrance/exit of the player leaves the room and wants to come back.
So I think the Spawnpoints should spawn and manage specific monsters. I figure I can expose a property of the Spawnpoint that is the Actor it spawns. Then I can use it for everything that spawns. Monsters, Keys, Treasure, and even Doors. So, I want it to be functional as well. But to do all that, I really need Actors to work with it.
So, I've got a basic Room, and I've taken out the old dumb spawnpoints. I wasn't going to do Actors until I had more of the Dungeon generator done, but it looks like I need them now. So I'll get started on that.
9:43am - Things have gotten pretty distracting, lots of people talking on Discord and I logged onto a MUCK for whatever reason. Busy busy.
9:52am - Yeah I can't concentrate and stay in 'The Zone' like this, so I'll work on my programming after some of this conversation has died down, I guess.
10:30am - I'm starting to get tired, but I don't want to sleep just yet. I think I'll take out some more stuff, then relax for a while.
11:13am - Alright I'm much more tired now. I don't think I'll be able to do any more coding without a nap at least. I'm going to finish this here and lay down, but we'll see what comes of it after.
Anyways I thought I'd try and start a Work Post to either get myself more in the mood to work on my projects or figure out what else I might want to do that's more active than laying in bed. I mean, I'm not against laying in bed entirely, sometimes I do research or watch YouTube on my little chromebook. (That thing was a great purchase) I just find that it's harder to work there than here most of the time.
4:23am - Rob came in on his way to bed, and we talked a bit, but not much before he had to go to sleep. Now I'm alone and still don't know what I want to do with myself.
6:33am - I ended up spending a lot of time listening to music and reading my Twitter feed. Then I tried to push myself into playing video games. I just played a bunch of Phantasy Star Online 2 New Genesis and that was fun. It's a surprisingly fun game given how simple the premise is. Go out and whack enemies with your sword (or other weapon) until they die, with occasional complications.
I think I'm getting close to being able to work some more, but I want to spend a bit more time gaming if I can manage it. (It's gotten hard to play games these days. I don't know why.) I want to explore more of the sort of games I'm making one of, so I'll probably play Sparklite or Moonlighter. If you know any other games like those two I'd like to hear it, more reference materials to research is fun and hopefully makes my own game better.
6:30am - Actually, dawn is coming really quickly, and soon I won't be able to do much on my computer for the sunlight. When that happens, I've decided to do some cleaning up around the apartment. And so, I'm going to eat and watch a show for now.
8:03am - I took out two loads of mostly cardboard waste and also took care of my RAP-PD reapplication. I dunno if they'll accept it this time since I made a lot more in the previous month than usual. But hopefully it works out.
I'm excited because I got paid for my last work at my job, and with the money I was able to pay off the last debt on my credit card and still have enough money saved to pay rent for this month. That way, whatever I get from my Disability is gravy, and I'm also safe in case it's less than I need to pay my rent.
Now, I think I'm finally ready to work on my Zeldalike project.
First up is SpawnPoints for the Rooms.
I have to admit, I'm a bit iffy about the SpawnPoints the way I had imagined them. I was still working on a Roguelike-brain idea when I came up with them. They'd be spread out in all the rooms as potential monster spawns and then the dungeon generator would pick ones to actually have monsters based on the needs of the dungeon. Instead I'm thinking maybe I should do something completely different.
The monsters in a Zeldalike dungeon should reset to their spawnpoints if they're still alive, or not appear if they're dead. I don't want them clustered around the entrance/exit of the player leaves the room and wants to come back.
So I think the Spawnpoints should spawn and manage specific monsters. I figure I can expose a property of the Spawnpoint that is the Actor it spawns. Then I can use it for everything that spawns. Monsters, Keys, Treasure, and even Doors. So, I want it to be functional as well. But to do all that, I really need Actors to work with it.
So, I've got a basic Room, and I've taken out the old dumb spawnpoints. I wasn't going to do Actors until I had more of the Dungeon generator done, but it looks like I need them now. So I'll get started on that.
9:43am - Things have gotten pretty distracting, lots of people talking on Discord and I logged onto a MUCK for whatever reason. Busy busy.
9:52am - Yeah I can't concentrate and stay in 'The Zone' like this, so I'll work on my programming after some of this conversation has died down, I guess.
10:30am - I'm starting to get tired, but I don't want to sleep just yet. I think I'll take out some more stuff, then relax for a while.
11:13am - Alright I'm much more tired now. I don't think I'll be able to do any more coding without a nap at least. I'm going to finish this here and lay down, but we'll see what comes of it after.