Game Design Document Begins
Oct. 13th, 2022 03:36 am3:36am - I've got Joplin ready, and my plan is to start working on the Game Design Document. I also have some videos and articles I want to read, though, so I'm going to try to do all of that. We'll see how it goes in practice as time goes on. I also have to take it easy tonight and sleep if I can, because I have an appointment in the morning.
4:57am - I've been reading a lot of articles and things that turned up during my earlier research on Game Design Documents. So far, I'm hanging on to these ones in particular, because I think they have good structure and ideas:
https://gamedesignskills.com/game-design/how-to-write-a-game-design-document/
https://glamorous-save-06a.notion.site/Game-design-template-0132383574dd4c2dbff5d14e3a90761c
https://www.charliecleveland.com/game-pillars/
The first linked the second which linked the third. It's provoking all sorts of interesting thoughts about the game I'm designing, and how it should operate. In particular, that third one is by one of the devs of Subnautica, explaining the ideas of Design Pillars and Values. These things, along with the idea of the Core Game Loop, are things I'm familiar with in a "Yeah, I understand that." sort of way, but they weren't things I'd really internalized or looked into formally.
The Pillars are the essential ideas of what the game is, is about, and represents. The foundation of everything else. The Values are basically your own values and ideology as an individual or team, in the context of game design and development. It's hard to really put into words without just repeating or copying what they said, so just use the url I put up there and read it.
Another thing I liked was in that second one, the template. Like a lot of the templates and guides I've seen, it expects you to start with a brief and direct description of the game. This one in particular says to describe your game in one sentence, and I like that. I already have a sentence I've been using to describe this game. "Dommy Monsters are Fighting Eachother to Own You." It does require some understanding of the context, though, I think. Like, this is an erogame, and what sort of 'monsters'? Then it says to summarize the game in a couple paragraphs, so I think that would do.
7:38am - It's getting hard to focus, and I need to have a nap before my appointment this morning. I want to make a little bit more progress before then, but I'm not sure it's a good idea. I've finished the research I was doing and I've got a template I like, I'm going to copy the format, but in Joplin. I figure if I do that formatting, it'll be enough 'work', but I won't put in the details yet. Still, it's been a struggle to focus just to do that.
7:58am - Alright, I was able to do it. It's almost 8am, so I'm going to try and have a nap, now.
4:57am - I've been reading a lot of articles and things that turned up during my earlier research on Game Design Documents. So far, I'm hanging on to these ones in particular, because I think they have good structure and ideas:
https://gamedesignskills.com/game-design/how-to-write-a-game-design-document/
https://glamorous-save-06a.notion.site/Game-design-template-0132383574dd4c2dbff5d14e3a90761c
https://www.charliecleveland.com/game-pillars/
The first linked the second which linked the third. It's provoking all sorts of interesting thoughts about the game I'm designing, and how it should operate. In particular, that third one is by one of the devs of Subnautica, explaining the ideas of Design Pillars and Values. These things, along with the idea of the Core Game Loop, are things I'm familiar with in a "Yeah, I understand that." sort of way, but they weren't things I'd really internalized or looked into formally.
The Pillars are the essential ideas of what the game is, is about, and represents. The foundation of everything else. The Values are basically your own values and ideology as an individual or team, in the context of game design and development. It's hard to really put into words without just repeating or copying what they said, so just use the url I put up there and read it.
Another thing I liked was in that second one, the template. Like a lot of the templates and guides I've seen, it expects you to start with a brief and direct description of the game. This one in particular says to describe your game in one sentence, and I like that. I already have a sentence I've been using to describe this game. "Dommy Monsters are Fighting Eachother to Own You." It does require some understanding of the context, though, I think. Like, this is an erogame, and what sort of 'monsters'? Then it says to summarize the game in a couple paragraphs, so I think that would do.
7:38am - It's getting hard to focus, and I need to have a nap before my appointment this morning. I want to make a little bit more progress before then, but I'm not sure it's a good idea. I've finished the research I was doing and I've got a template I like, I'm going to copy the format, but in Joplin. I figure if I do that formatting, it'll be enough 'work', but I won't put in the details yet. Still, it's been a struggle to focus just to do that.
7:58am - Alright, I was able to do it. It's almost 8am, so I'm going to try and have a nap, now.