Work Post

May. 26th, 2017 06:53 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
[personal profile] relee
6:53pm - Well I had a crappy afternoon, couldn't get myself out of bed to go to my doctor's appointment, had to reschedule it. :/

Since I fell apart so badly I decided to do something productive, so I came out to the McDonalds to work, and picked up some Cepacol and Chicken Soup on the way.

Now then, last time I was working on setting up the Utility-AI system. ... Oh yes, I was more specifically working on the senses for my tag players. I had just discovered that there was no cone collider in Unity when I had to stop last time. Also of note, there's no way to turn the cylinder collider into a cone; in fact, the cylinder collider is just a capsule collider with the caps turned down!

So, I'm going to use something else for my tests. In the AI book I got from Packt, they used Raycasts for a cone.

8:15pm - Well I'm going to head out early, but I made some good progress I think. The only frustrating bit is that the method used in the Packt book would only work with one player in the game. So, I'm probably going to use a cone shaped meshcollider to do what I need to do. Hopefully that works out.
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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

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