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7:57pm - I played some games for a while, though there was some strange graphical glitches on the PS4. We turned it off and let it rest and it seems okay now. I think it was overheating, though I'm not sure why. Spiderman might be just too pretty?
Anyways I checked the FTP here at the Library and it works to connect to my site, but I can't connect to the website I'm to work on, so that's not good. I think they must've accidentally reset the password after getting it from TekSavvy, so I've asked permission to reset it.
Oh! I just got permission to reset it. I'm surprised I got a reply so late at night.
That said, I'm really keen on working on my Roguelike project some more after what I did earlier, and I don't think I have the time to do justice on this, so I'mma put it away and work on what I want for now.
8:08pm - Oh yeah I just remembered, despite all my excitement to continue on with detection algorithms, I still have to deal with the 'everything every frame' problem.
8:18pm - Still thinking.
I saw a talk on ADOM recently and it's got me thinking. As I recall from the talk, they've seperated the actions from the actors. So, when I press left, it interprets what that could mean, figures out that it should move the player west, and puts "Move Player West" into an action list. In that action list there'll be all sorts of actions that should take place in that turn.
But no, while that might be a good solution for some other issues I'm thinking of, it won't seperate my game processing code from the Update function, which is really meant more for graphics processing. I think what I may need to do is the other thing the ADOM fella mentioned in his talk. I should put the game processing code in a second thread, and have it tell the graphics thread what to do. I'm not sure how to do that though. I've barely done any multithreadding...
8:48pm - Well I'm about out of time so I think I'll return home and do some research there.
Anyways I checked the FTP here at the Library and it works to connect to my site, but I can't connect to the website I'm to work on, so that's not good. I think they must've accidentally reset the password after getting it from TekSavvy, so I've asked permission to reset it.
Oh! I just got permission to reset it. I'm surprised I got a reply so late at night.
That said, I'm really keen on working on my Roguelike project some more after what I did earlier, and I don't think I have the time to do justice on this, so I'mma put it away and work on what I want for now.
8:08pm - Oh yeah I just remembered, despite all my excitement to continue on with detection algorithms, I still have to deal with the 'everything every frame' problem.
8:18pm - Still thinking.
I saw a talk on ADOM recently and it's got me thinking. As I recall from the talk, they've seperated the actions from the actors. So, when I press left, it interprets what that could mean, figures out that it should move the player west, and puts "Move Player West" into an action list. In that action list there'll be all sorts of actions that should take place in that turn.
But no, while that might be a good solution for some other issues I'm thinking of, it won't seperate my game processing code from the Update function, which is really meant more for graphics processing. I think what I may need to do is the other thing the ADOM fella mentioned in his talk. I should put the game processing code in a second thread, and have it tell the graphics thread what to do. I'm not sure how to do that though. I've barely done any multithreadding...
8:48pm - Well I'm about out of time so I think I'll return home and do some research there.