5:14pm - At some point I realized I could just use the sample images from the Godot documentation for my tiles, since I'm not really going for looks or originality right now. So I'm modifying the .png that I downloaded from the Godot docs to get rid of the purple borders. After that's done I'll probably try to change the colours to something more palatable to me.
5:52pm - I finished recolouring the purple borders and the tiles look good in their own way, but now that I see them put together I realize it's not what I want either.
What I want is basically just two tiles. One for wall and one for floor. But I'd also like it to look like the walls are walls and not just different coloured squares. Technically there are four states a Map Cell can be in. Wall, Floor, Smoke and Window. That is to say, impassible and opaque, passable and clear, passable and opaque, and impassable and clear. On top of that I'll eventually be putting in tile types, but those will still have the same four basic states.
7:10pm - Lots of drawing tiles instead of using premade ones now. They look okay but there's a bit of jagginess so I must have missed something. I'll catch it later, I'm taking a break for now.
9:15pm - Back from my nap, and back to the paint mines, hauling up pixel art.
11:32pm - Alright I made a different tileset that seems to work better. I'm out of time for tonight though, so I'm going to finish here.
5:52pm - I finished recolouring the purple borders and the tiles look good in their own way, but now that I see them put together I realize it's not what I want either.
What I want is basically just two tiles. One for wall and one for floor. But I'd also like it to look like the walls are walls and not just different coloured squares. Technically there are four states a Map Cell can be in. Wall, Floor, Smoke and Window. That is to say, impassible and opaque, passable and clear, passable and opaque, and impassable and clear. On top of that I'll eventually be putting in tile types, but those will still have the same four basic states.
7:10pm - Lots of drawing tiles instead of using premade ones now. They look okay but there's a bit of jagginess so I must have missed something. I'll catch it later, I'm taking a break for now.
9:15pm - Back from my nap, and back to the paint mines, hauling up pixel art.
11:32pm - Alright I made a different tileset that seems to work better. I'm out of time for tonight though, so I'm going to finish here.