Work Post

May. 20th, 2017 10:26 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
[personal profile] relee
10:26pm - I'm down at the McDonalds late at night tonight. I was feeling restless at home and wanted to work, but I couldn't find the right spot, so I came out to the McDonalds to work. The guys will probably miss my company but I really want to get some work progress made.

Right now I'm in the middle of the Flocking chapter in that Unity AI book I got. So! Into that again...

11:41pm - Okay, I read Chapter 5 and examined the examples. The crowd simulation was much more sparse than I was expecting. Basically they just let Unity's NavMesh implementation handle it all.

Chapter 6 is on Behavior Trees. Hopefully this'll be more interesting, since I'm starting to get bored with this book. ^.^;;

12:40am - Well I guess I finished the book. I had a hard time following along with Chapter 6, I finished it and I didn't feel like I understood how behavior trees work, which is kind of disappointing... The remaining chapters went by in a blur, and I didn't see any point in examining them more closely.

Overall I learned some things from this book, but it was a bit of a disappointment. Still, it's made me hungry for more AI learnings, so I'm going to see what kind of info I can find on my own for Behavior Trees in general and in Unity, and then come up with some things to make for my Portfolio.

12:45am - Oh wow, it didn't take long with a google search to find a couple gamasutra articles on Behavior Trees, but the second suggests they're an old pattern falling out of use, and reccomends another AI pattern I haven't even heard of! So I guess I'll have to investigate that too...

1:50am - It's an interesting point that at the end of the article on how Behavior Trees are being eclipsed by Utility AI it turns out the author is the owner of a Utility AI company. XD

Still I can't argue with his reasoning, so I'm going to research Utility AI more, and maybe try to implement it myself.

2:08am - Alright I found an Open Source Utility AI for Unity here: https://github.com/Bartvanderkruys/utility-ai

I'll check it out later and give it a proper investimagation. For now I've been here about four hours, I think I'm well past due for a real break.

3:12am - Boy it's late/early, and I'm still at it. I've got the UtilityAI downloaded and I checked out their example and it's really quite nice. I think I'll be able to use it myself.

I'm getting kind of spacey though. I think it's time to head home. I'll play some video games then try to go to bed.
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Relee Squirrel

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