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10:26pm - I'm down at the McDonalds late at night tonight. I was feeling restless at home and wanted to work, but I couldn't find the right spot, so I came out to the McDonalds to work. The guys will probably miss my company but I really want to get some work progress made.
Right now I'm in the middle of the Flocking chapter in that Unity AI book I got. So! Into that again...
11:41pm - Okay, I read Chapter 5 and examined the examples. The crowd simulation was much more sparse than I was expecting. Basically they just let Unity's NavMesh implementation handle it all.
Chapter 6 is on Behavior Trees. Hopefully this'll be more interesting, since I'm starting to get bored with this book. ^.^;;
12:40am - Well I guess I finished the book. I had a hard time following along with Chapter 6, I finished it and I didn't feel like I understood how behavior trees work, which is kind of disappointing... The remaining chapters went by in a blur, and I didn't see any point in examining them more closely.
Overall I learned some things from this book, but it was a bit of a disappointment. Still, it's made me hungry for more AI learnings, so I'm going to see what kind of info I can find on my own for Behavior Trees in general and in Unity, and then come up with some things to make for my Portfolio.
12:45am - Oh wow, it didn't take long with a google search to find a couple gamasutra articles on Behavior Trees, but the second suggests they're an old pattern falling out of use, and reccomends another AI pattern I haven't even heard of! So I guess I'll have to investigate that too...
1:50am - It's an interesting point that at the end of the article on how Behavior Trees are being eclipsed by Utility AI it turns out the author is the owner of a Utility AI company. XD
Still I can't argue with his reasoning, so I'm going to research Utility AI more, and maybe try to implement it myself.
2:08am - Alright I found an Open Source Utility AI for Unity here: https://github.com/Bartvanderkruys/utility-ai
I'll check it out later and give it a proper investimagation. For now I've been here about four hours, I think I'm well past due for a real break.
3:12am - Boy it's late/early, and I'm still at it. I've got the UtilityAI downloaded and I checked out their example and it's really quite nice. I think I'll be able to use it myself.
I'm getting kind of spacey though. I think it's time to head home. I'll play some video games then try to go to bed.
Right now I'm in the middle of the Flocking chapter in that Unity AI book I got. So! Into that again...
11:41pm - Okay, I read Chapter 5 and examined the examples. The crowd simulation was much more sparse than I was expecting. Basically they just let Unity's NavMesh implementation handle it all.
Chapter 6 is on Behavior Trees. Hopefully this'll be more interesting, since I'm starting to get bored with this book. ^.^;;
12:40am - Well I guess I finished the book. I had a hard time following along with Chapter 6, I finished it and I didn't feel like I understood how behavior trees work, which is kind of disappointing... The remaining chapters went by in a blur, and I didn't see any point in examining them more closely.
Overall I learned some things from this book, but it was a bit of a disappointment. Still, it's made me hungry for more AI learnings, so I'm going to see what kind of info I can find on my own for Behavior Trees in general and in Unity, and then come up with some things to make for my Portfolio.
12:45am - Oh wow, it didn't take long with a google search to find a couple gamasutra articles on Behavior Trees, but the second suggests they're an old pattern falling out of use, and reccomends another AI pattern I haven't even heard of! So I guess I'll have to investigate that too...
1:50am - It's an interesting point that at the end of the article on how Behavior Trees are being eclipsed by Utility AI it turns out the author is the owner of a Utility AI company. XD
Still I can't argue with his reasoning, so I'm going to research Utility AI more, and maybe try to implement it myself.
2:08am - Alright I found an Open Source Utility AI for Unity here: https://github.com/Bartvanderkruys/utility-ai
I'll check it out later and give it a proper investimagation. For now I've been here about four hours, I think I'm well past due for a real break.
3:12am - Boy it's late/early, and I'm still at it. I've got the UtilityAI downloaded and I checked out their example and it's really quite nice. I think I'll be able to use it myself.
I'm getting kind of spacey though. I think it's time to head home. I'll play some video games then try to go to bed.