7:17pm - Wow, has it really been ten days since my last work post? I guess I needed a break. Well, partly it's because I haven't been going to the McDonalds to work, and working at home or the library is much harder. Plus Thanksgiving of course, and the rain lately...
I'm working from home tonight. Gonna try to cook up a dialogue tree system for Unity. I wasn't sure if I'd have to make it from scratch myself, but I found a good tutorial that does about half the things I want to do, and I'm pretty sure the other half won't be hard to implement on top.
So, while I load up Unity, I'll go over the requirements.
...
Actually, Unity's got an updated version out and the version I've got is a bit buggy, so I'll update first.
While that's going on in the background, I'll go over the requirements.
I have to make a dialogue system where text boxes appear before the player, and may have response options. The responses should be picked by an arrow next to a list. The dialogue boxes should have an optional portrait window and character name space.
Okay that's easier said than done but it was even easier said than I expected. Hah.
Now then, I'll check out that tutorial. I already watched both parts once but I won't be copying it directly, I'll be implementing the same design strategy but using my own code.
8:04pm - Shoot, Unity is taking so long to install the new version, I'm just sitting on my hands waiting. :/
That's not good for morale.
8:30pm - Finally done. And the good news is I still feel like working. So let's make a dialogue system!
9:56pm - Alright I've got the classes laid out for the dialogue and a basic xml document with some sample conversation to start with. I'll have to expand on both when I add things but for now it'll do. I want to start with just text.
Anyways I'm going to stop for now, it's almost ten.
I'm working from home tonight. Gonna try to cook up a dialogue tree system for Unity. I wasn't sure if I'd have to make it from scratch myself, but I found a good tutorial that does about half the things I want to do, and I'm pretty sure the other half won't be hard to implement on top.
So, while I load up Unity, I'll go over the requirements.
...
Actually, Unity's got an updated version out and the version I've got is a bit buggy, so I'll update first.
While that's going on in the background, I'll go over the requirements.
I have to make a dialogue system where text boxes appear before the player, and may have response options. The responses should be picked by an arrow next to a list. The dialogue boxes should have an optional portrait window and character name space.
Okay that's easier said than done but it was even easier said than I expected. Hah.
Now then, I'll check out that tutorial. I already watched both parts once but I won't be copying it directly, I'll be implementing the same design strategy but using my own code.
8:04pm - Shoot, Unity is taking so long to install the new version, I'm just sitting on my hands waiting. :/
That's not good for morale.
8:30pm - Finally done. And the good news is I still feel like working. So let's make a dialogue system!
9:56pm - Alright I've got the classes laid out for the dialogue and a basic xml document with some sample conversation to start with. I'll have to expand on both when I add things but for now it'll do. I want to start with just text.
Anyways I'm going to stop for now, it's almost ten.