4:04am - Well this is rather unpleasant; the McDonalds in London have closed their night dining rooms. The one near my apartment was closed and I saw a new sign with the new hours, and when I tried driving to the next nearest McDonalds it had the same sign.
I passed a Tim Hortons with an open dining room and I heard someone complain to the cashier that all the McDonalds are closed like that now. I had to drive half way across town to find someplace to work tonight. Took me an hour and a half just to get to this point.
But here I am, so I'd better make it worthwhile.
Last time I worked I made the basic data structures for containing the dialogue tree and built a sample tree in an XML file. So my next job is to make the Unity parts. I need to make a couple sprites for the text window itself, a border, a brackground, and a pointer. I need to get a font to use for my text. I need to make the dialogue window prefab in Unity. And then I need to code it all together.
I'll start with the sprites.
5:50am - Hokay I made the sprites, I found a few fonts I like, I put them all into Unity and made the text window/dialog box for the dialogue system.
6:02am - I went ahead and made the window/dialog box into a prefab so I can instantiate them as I like. Next up I have to do the code to initiate the conversation, and drive the text windows along. That's going to be a lot of work and require a bit of thought, and I think I'm too tired for that now. But two hours of making a text window prefab is pretty good I think.
I passed a Tim Hortons with an open dining room and I heard someone complain to the cashier that all the McDonalds are closed like that now. I had to drive half way across town to find someplace to work tonight. Took me an hour and a half just to get to this point.
But here I am, so I'd better make it worthwhile.
Last time I worked I made the basic data structures for containing the dialogue tree and built a sample tree in an XML file. So my next job is to make the Unity parts. I need to make a couple sprites for the text window itself, a border, a brackground, and a pointer. I need to get a font to use for my text. I need to make the dialogue window prefab in Unity. And then I need to code it all together.
I'll start with the sprites.
5:50am - Hokay I made the sprites, I found a few fonts I like, I put them all into Unity and made the text window/dialog box for the dialogue system.
6:02am - I went ahead and made the window/dialog box into a prefab so I can instantiate them as I like. Next up I have to do the code to initiate the conversation, and drive the text windows along. That's going to be a lot of work and require a bit of thought, and I think I'm too tired for that now. But two hours of making a text window prefab is pretty good I think.