Ludum Dare 41 Work Post
Apr. 21st, 2018 05:15 pm5:26pm - Ludum Dare isn't going so well for me this time. I slept a lot between the start and now, and only did some planning so far. Most of that planning was out of scope so I had to push it down my notepad and start again.
Right now I'm working on a tower defense game where the pointless circles are invading the realm of the polygons.
Triangle is the basic tower, it fires fast but weak.
Square is the AoE launcher.
Pentagon is the Laser, slow to fire but powerful.
Octagon is the AoE slowing tower.
I'll fill out more towers if I have time to even finish the first half of the game. I also have to incorporate visual novel aspects into this game. XD But first I'll make a tower defense.
SO! Now that I have the basic game design, I need to figure out the code architecture.
5:46pm - I'm thinking about using the Unity TileMap system for this. It should make things much easier to do.
6:00pm - Just got back from a quick bio break and now I'm gonna open Paint.net and draw me some dudes.
6:48pm - Just finished making the sprites and tiles for the Tower Defense mode.
7:16pm - Alright I've got a tilegrid set up with my tiles and I've got the physics working for it, so that's good.
Now let's see...
I need to make the towers.
I need to make the Circle enemies.
Those are big goals. Let's break them down.
The towers need to be made of two parts, a box that blocks a tile and doesn't move, and a spinny tower head sprite that does move, and which fires bullets at enemies. Oh!
I need to make the bullets.
That's three goals.
The circle enemies just need one part, with a sprite and a circle collider and an AI script to get them from their spawn point to their target point.
7:36pm - I'm going to write some stuff in a seperate file to keep it more organized than the stream of conciousness here.
7:53pm - I'm feeling pretty burned out already and I've only been working for a couple hours. Bleh.
8:44pm - I haven't been able to do anything productive for an hour and now two loud teens are camped out across from me. I'm heading home.
Right now I'm working on a tower defense game where the pointless circles are invading the realm of the polygons.
Triangle is the basic tower, it fires fast but weak.
Square is the AoE launcher.
Pentagon is the Laser, slow to fire but powerful.
Octagon is the AoE slowing tower.
I'll fill out more towers if I have time to even finish the first half of the game. I also have to incorporate visual novel aspects into this game. XD But first I'll make a tower defense.
SO! Now that I have the basic game design, I need to figure out the code architecture.
5:46pm - I'm thinking about using the Unity TileMap system for this. It should make things much easier to do.
6:00pm - Just got back from a quick bio break and now I'm gonna open Paint.net and draw me some dudes.
6:48pm - Just finished making the sprites and tiles for the Tower Defense mode.
7:16pm - Alright I've got a tilegrid set up with my tiles and I've got the physics working for it, so that's good.
Now let's see...
I need to make the towers.
I need to make the Circle enemies.
Those are big goals. Let's break them down.
The towers need to be made of two parts, a box that blocks a tile and doesn't move, and a spinny tower head sprite that does move, and which fires bullets at enemies. Oh!
I need to make the bullets.
That's three goals.
The circle enemies just need one part, with a sprite and a circle collider and an AI script to get them from their spawn point to their target point.
7:36pm - I'm going to write some stuff in a seperate file to keep it more organized than the stream of conciousness here.
7:53pm - I'm feeling pretty burned out already and I've only been working for a couple hours. Bleh.
8:44pm - I haven't been able to do anything productive for an hour and now two loud teens are camped out across from me. I'm heading home.