4:36pm - Well I'm down at the McDonalds despite having to march through the rain with my lame umbrella covering my backpack most of the way. I say most of the way because the breeze inverted the umbrella part way through the walk and I couldn't get it to collapse again. It's nice that my umbrella can invert without breaking, but it sucks that it inverts so easily. :/
I should probably just get a plastic cape or something for when I want to come out here in the rain...
Anyways today's been pretty rough for me. I got up at around seven am and messed around for most of the morning. I did try to do some work but I couldn't get myself into it and just kinda fell apart after I got my tools open.
I had plans with Rob so I decided to come out to the McDonalds and try to work here when he went to work. I'm feeling pretty tired, though, so that's rough, and of course there was the rain and the umbrella thing made me so mad! I had to take some time to calm down once I got here.
It's still not perfect; there's a fly that keeps landing on my legs and that's annoying, and my eyelids feel heavy.
Anyways I should stop complaining and start trying to work.
4:57pm - I'm getting my tools opened up now. I think I have an idea of what I was doing last. I had just turned the FSM implementation into an ActorComponent instead of a UObject.
I haven't implemented anything in the component yet 'cause I think the last time I got anywhere on this I got intimidated by the pregenerated event functions in the code. I know I'm having heavy anxiety right now from them. Geez.
There are also a couple of really distracting kids playing here in the alcove. I think they might be getting ready to leave but I'm not sure. It's pretty troubling.
5:20pm - The kids are gone and there are a couple of younger adults now. They're much more tolerable but I'm having a hard time focusing still. I'm mostly just ranting on Discord about how slow I am and how I can't fit in, in the 'real world'. :/
6:43pm - So, after talking it out with friends, I decided to put a stop to my problems and tell the others I'm working with that I haven't got anything yet, and I can't be arsed to rush. And I figure if I can't work at their speed, I should just work on my own projects. So I will.
The next step in developing my Roguelike is developing the timing system. Last time I worked on it I finally understood how to do it. Now I just have to figure it out again.
7:14pm - I've got it written down in a previous post so it's not too hard to remind myself how it works. The hard part is implementing it. I'll have to give that some seriocious thoughtitude.
7:35pm - Okay I think I can do the timing list with the .NET LinkedList, but there's still the problem of resolving all the actions at once instead of as they happen.
Now that I think of it, I'm not sure that's actually possible. I mean, how would I do that? If I put it in a list of things to do all at once, I still have to go down that list one at a time.
7:55pm - I'm still trying to understand it properly...
8:00pm - Ahh shoot I just realized how late it is. If I'm going to do anything before game tonight I should go home now. At least I figured out I can use the basic .NET Linked List after all.
I should probably just get a plastic cape or something for when I want to come out here in the rain...
Anyways today's been pretty rough for me. I got up at around seven am and messed around for most of the morning. I did try to do some work but I couldn't get myself into it and just kinda fell apart after I got my tools open.
I had plans with Rob so I decided to come out to the McDonalds and try to work here when he went to work. I'm feeling pretty tired, though, so that's rough, and of course there was the rain and the umbrella thing made me so mad! I had to take some time to calm down once I got here.
It's still not perfect; there's a fly that keeps landing on my legs and that's annoying, and my eyelids feel heavy.
Anyways I should stop complaining and start trying to work.
4:57pm - I'm getting my tools opened up now. I think I have an idea of what I was doing last. I had just turned the FSM implementation into an ActorComponent instead of a UObject.
I haven't implemented anything in the component yet 'cause I think the last time I got anywhere on this I got intimidated by the pregenerated event functions in the code. I know I'm having heavy anxiety right now from them. Geez.
There are also a couple of really distracting kids playing here in the alcove. I think they might be getting ready to leave but I'm not sure. It's pretty troubling.
5:20pm - The kids are gone and there are a couple of younger adults now. They're much more tolerable but I'm having a hard time focusing still. I'm mostly just ranting on Discord about how slow I am and how I can't fit in, in the 'real world'. :/
6:43pm - So, after talking it out with friends, I decided to put a stop to my problems and tell the others I'm working with that I haven't got anything yet, and I can't be arsed to rush. And I figure if I can't work at their speed, I should just work on my own projects. So I will.
The next step in developing my Roguelike is developing the timing system. Last time I worked on it I finally understood how to do it. Now I just have to figure it out again.
7:14pm - I've got it written down in a previous post so it's not too hard to remind myself how it works. The hard part is implementing it. I'll have to give that some seriocious thoughtitude.
7:35pm - Okay I think I can do the timing list with the .NET LinkedList
Now that I think of it, I'm not sure that's actually possible. I mean, how would I do that? If I put it in a list of things to do all at once, I still have to go down that list one at a time.
7:55pm - I'm still trying to understand it properly...
8:00pm - Ahh shoot I just realized how late it is. If I'm going to do anything before game tonight I should go home now. At least I figured out I can use the basic .NET Linked List after all.