1:55pm - Well here I am again at the McDonalds. It's super busy since it's lunch time on Labour Day Weekend. Lots of families coming and going with big orders. But I have work to do.
Last time, I finished the Message Pump, which I clocked in as a six hour task. It was a little longer but that's how I recorded it. I'm not going to nickle-and-dime myself over minutes unless I feel like it at the moment.
So, I've finished the elements of the previous steps in the fifteen step guide to making a Roguelike. That means I can engage step four and implement saving and loading of maps.
This is kind of a huge deal. The only game I've made that saves data is my Match 3 flash game, and that only saved high scores.
This will be files saved to the hard disk in whatever OS I decide to publish on.
I have to set up the formatting myself, and everything to do with it.
Now what I'm probably going to do is write a Serialize and Deserealize function for every class in the World. Then I can serialize every world I want to save and string them together to make a game save state.
3:28pm - A super suspicious stranger has strangely come to inspect what appear to be stolen goods in the McDonalds restaurant. It's creeping me out way too much to work anymore, so I'm going to head out.
Last time, I finished the Message Pump, which I clocked in as a six hour task. It was a little longer but that's how I recorded it. I'm not going to nickle-and-dime myself over minutes unless I feel like it at the moment.
So, I've finished the elements of the previous steps in the fifteen step guide to making a Roguelike. That means I can engage step four and implement saving and loading of maps.
This is kind of a huge deal. The only game I've made that saves data is my Match 3 flash game, and that only saved high scores.
This will be files saved to the hard disk in whatever OS I decide to publish on.
I have to set up the formatting myself, and everything to do with it.
Now what I'm probably going to do is write a Serialize and Deserealize function for every class in the World. Then I can serialize every world I want to save and string them together to make a game save state.
3:28pm - A super suspicious stranger has strangely come to inspect what appear to be stolen goods in the McDonalds restaurant. It's creeping me out way too much to work anymore, so I'm going to head out.