7:20pm - Alright! Here I am again for another Work Session. Today I'm working from home, for reasons, and I'm going to be working on saving and loading. I don't remember Unity's tools for that so I'm going to refresh and relearn from their live sessions vids. <3
8:14pm - Well I watched the vid, and basically they use the C# file system, and it works on all platforms except web. I don't have the means to test it so I'll have to take their word for it for now. ^.^;;
It didn't go into a lot of detail either so I'm going to dig into the C# docs a bit. Also Unity has its own serialization built in which isn't gone into in this vid. So I might poke at that too.
8:32pm - It's late and I'm feeling a bit overwhelmed. I don't have the time to go into this topic to the depth I want to, or the energy. So, I'm going to leave it for another time. But it may be possible to serialize and save my levels without writing my own serialize methods. So that's nice.
8:14pm - Well I watched the vid, and basically they use the C# file system, and it works on all platforms except web. I don't have the means to test it so I'll have to take their word for it for now. ^.^;;
It didn't go into a lot of detail either so I'm going to dig into the C# docs a bit. Also Unity has its own serialization built in which isn't gone into in this vid. So I might poke at that too.
8:32pm - It's late and I'm feeling a bit overwhelmed. I don't have the time to go into this topic to the depth I want to, or the energy. So, I'm going to leave it for another time. But it may be possible to serialize and save my levels without writing my own serialize methods. So that's nice.