Apr. 12th, 2019

Work Post

Apr. 12th, 2019 09:19 am
relee: Picture of Relee Starbreeze, Wizard (Default)
9:20am - So I'm just sitting around waiting for my computer to finish some long duration tasks and I thought, why don't I write a bit in my blog?

I've had another idea with regards to my new big project. I could combine the methods I talked about before, using a cube grid for building buildings and a mesh terrain map for laying out the land.

The way it would work is, when you design a building you do it in a sort of blueprint system that is aligned on a grid and made of cuboid shapes. Then you plant that blueprint on the ground somewhere, and builder townies will come along and construct the building. That way you can rotate it any way you want, and as long as it's not touching another building, there you go!

I should be able to include underground sections as well, by selectively removing the 'ground' in a hole where the building goes, and letting the building fill that hole.

I'm still iffy about flowing liquids though. This isn't meant to be a physics game, and that would take a lot of work to design and implement. We'll see.

All of that means, though, that before I can start implementing my fantastic AI systems, I have to make the world simulation to put it in, so that'll be a task...

I'm still having trouble figuring out the shape of the game as well. Like, how big is the world, and what are its borders?

Is it a social game like Animal Crossing with a firm 'this is your building area' zone surrounded by cliffs? Or is it more like the modern The Settlers games, where you're expected to build dozens of buildings with runners between them?

I want it to be largely focused on settlement management, getting a group of interesting but largely randomly generated people to build a settlement from the ground up using local resources.

I thought about it for a bit and I think I can combine these two styles as well, by giving the player a fertile river valley to settle, but not allowing them to leave the valley bounds by high cliffs.

I'm not sure how big it'll be, but that'll be revealed more by testing than by planning.

For now I'm going to rename the project folder to River Valley Game and add some more notes for planning.

The first major task I'll have to do is figure out how to do the ground mesh. Maybe I can use Unity's built-in mesh solution, or maybe I'll have to roll my own. We'll see.


9:53am - For now, the computer is still not done the long term task I set it, and I'm getting suspicious of its' supposed progress. I'm going to go into the Unity docs and tuts and such and see what I can learn about their terrain mesh.

10:16am - Alright I think that's enough for now. I'm getting a little burned out and tired, and I need to refresh myself before my interview.

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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