Apr. 11th, 2019

Work Post

Apr. 11th, 2019 08:23 am
relee: Picture of Relee Starbreeze, Wizard (Default)
8:33am - Well, today's the 11th. I'm planning on going to a local Seminar today. But it's not until 1:15pm this afternoon and I've got a long morning ahead of me. Not sure what to do with myself, so I figured I'd open up a work post and see if I could get anything accomplished.

8:57am - I got in a conversation on Discord and so I've been a bit distracted, but I've also been thinking about my big project.

I'm thinking about doing it 3D but low-poly. That way I can have all the benefits of 3D without having so high of a barrier to entry.

I'm still trying to figure out how I want to do my first try of world representation though. There's a few different ones I've got on the mind.

One option is the 1x1x1 cube model Minecraft uses.

Dwarf Fortress mostly uses a similar model, but with a 7 layer fluid depth model as well, and ramps.

Then you've got things like No Man's Sky, which puts modular constructions on top of a terrain mesh with voxel digging, which looks both nice and wrong at the same time. Too smooth. Which is weird when comparing it to cubes...

I've also consider nixing the digging, and having resource nodes. Like, you send your people to the mine, and they work in the mine, but the mine doesn't get any bigger, it just magically produces more material.

Another one I've considered is using something like the Dwarf Fortress 7 layer thing for other materials. Basically instead of cubes having slivers or plates that stack up to make a single cube.

An interesting thing I read about Minecraft is that it stores its chunks as a random seed plus changes, such that if you don't change a chunk, it has no additional data besides the random generated seed. If you dig out an entire chunk and replace it all with, I don't know, wood? Then it takes up a lot more HDD space.

9:38am - I asked around and got some advice. I was trying to decide between a cube world and a mesh world, and it occured to me that what I'm trying to make is more like Castle Story where you build up than Minecraft where you spend a lot of time digging. They both use cube worlds but Castle Story has quite a bit less, and more trees and more resources per cube.

The advice I got was that if I'm focusing on player made/designed buildings I should go the Minecraft route, rather than the pre-designed buildings of No Man's Sky and its ilk.

So I'll have to look into that soon. It'll mean more work before I can get started, but I can try some things out in that space too.

For now though, my roomie wants to play Borderlands 2 with me. <3

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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