12:54am - So I thought about it some more and I realized I was way off base with how making my AI project text based would be easier. There's a lot of pre-built stuff for making 2D and 3D games but for Text games, well, there's their own thing, but it's different and not condusive to what I want to do.
So it's back to 3D for me.
That said, I think I was shooting too far with my plan to make a world with constructable buildings just to base my AI prototype on.
The AI should indeed be seperate from whatever game I'm making, as much as I'm able to make it so. Therefore, I should focus on making a simple world and making the AI I want to make first, and worry about wrapping a game around it later.
1:00am - So let's see, what do I actually need to make this AI Prototype?
I want to make AI NPCs that can schedule themselves intelligently based on their own personalities, goals, and needs, and reschedule on the fly when things don't go their way. They should be able to communicate with eachother, and also with the player(s).
In order to demonstrate this working, there needs to be some kind of world simulation, with multiple NPCs, and at least one player to interact with them. The world also needs things for the NPCs to do and places for them to go.
Let me try and mock something up.
2:31am - This is actually really time consuming. LOL I'm modeling a house analogue in Unity. I was thinking I'd model a few simple buildings and see how it looked but if I do that I'll be at it all night and probably have to throw it out. I should think more about it before I continue.
For now though I'm going to wrap up.
So it's back to 3D for me.
That said, I think I was shooting too far with my plan to make a world with constructable buildings just to base my AI prototype on.
The AI should indeed be seperate from whatever game I'm making, as much as I'm able to make it so. Therefore, I should focus on making a simple world and making the AI I want to make first, and worry about wrapping a game around it later.
1:00am - So let's see, what do I actually need to make this AI Prototype?
I want to make AI NPCs that can schedule themselves intelligently based on their own personalities, goals, and needs, and reschedule on the fly when things don't go their way. They should be able to communicate with eachother, and also with the player(s).
In order to demonstrate this working, there needs to be some kind of world simulation, with multiple NPCs, and at least one player to interact with them. The world also needs things for the NPCs to do and places for them to go.
Let me try and mock something up.
2:31am - This is actually really time consuming. LOL I'm modeling a house analogue in Unity. I was thinking I'd model a few simple buildings and see how it looked but if I do that I'll be at it all night and probably have to throw it out. I should think more about it before I continue.
For now though I'm going to wrap up.