2:32am - Well now that was a long sleep. Well, a long sleep followed by four hours of hanging out with the guys. C'est la vie! Back to work on the game jam game.
The first thing I'll be adding is a key that unlocks the exit door.
3:13am - Well the key works now and opens the door properly, but when I set up my level I realized my player can't jump very high, compared to the tileset. So I upped his jump power, and that worked, but I had to change the jump animation to not loop, and that worked, but I've realized that you can't cancel out of a jump before it's completed, which is important for platformers I'm told.
So we'll have to deal with it!
3:29am - Alright I've fixed the jump. Also I changed the fall animation to not loop also and it also looks better, also.
Next up I'll make an obstacle that can defeat the player. SPIKES!
4:04am - I have spikes now and they kill the player.
Now I'm going to make a pair of mobile enemies. I happen to have a couple of animated zombies from the same CC0 site as my protagonist, so they should fit.
4:35am - Alright the zombie walks! Now the next thing I need to do is handle wall collisions, and then after that player collisions. But first, I've been working two hours. It's time for a break!
5:26am - Okay, I've decided to move work to McDonalds next, so I'mma finish this Work Post and start another when I get there. I'm not sure if I'll go right away or take a nap, first, though, so we'll see when that is.
The first thing I'll be adding is a key that unlocks the exit door.
3:13am - Well the key works now and opens the door properly, but when I set up my level I realized my player can't jump very high, compared to the tileset. So I upped his jump power, and that worked, but I had to change the jump animation to not loop, and that worked, but I've realized that you can't cancel out of a jump before it's completed, which is important for platformers I'm told.
So we'll have to deal with it!
3:29am - Alright I've fixed the jump. Also I changed the fall animation to not loop also and it also looks better, also.
Next up I'll make an obstacle that can defeat the player. SPIKES!
4:04am - I have spikes now and they kill the player.
Now I'm going to make a pair of mobile enemies. I happen to have a couple of animated zombies from the same CC0 site as my protagonist, so they should fit.
4:35am - Alright the zombie walks! Now the next thing I need to do is handle wall collisions, and then after that player collisions. But first, I've been working two hours. It's time for a break!
5:26am - Okay, I've decided to move work to McDonalds next, so I'mma finish this Work Post and start another when I get there. I'm not sure if I'll go right away or take a nap, first, though, so we'll see when that is.