Sep. 22nd, 2019

Work Post

Sep. 22nd, 2019 01:20 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
1:20pm - Work time is fun time!

Back for more Godot Animation. Last time, I was reading the Animation tutorials, and I discovered that there are built in state machines in Godot. I thought there weren't any, and that was a thing Unity could hold over it, but I was wrong. They're just not as obvious for whatever reason. I've never seen someone use one in a tutorial for Godot. They might be very new? I'm not sure.

1:36pm - Ahh, the state machine implementation is only used in the AnimationTree node, which is mostly for blending 3D animations. That explains it. I thought it might be used like the Unity animation state machine, and I guess it is, but not in the same way...

Anyways I'll stick with the basic 2D animations driven by code for now.

2:33pm - Alright, I've got the basic adventurer sprite in for my player.

3:01pm - I've been resting for around a half hour now.

I'm not sure if I'll continue for now or not, I'm a bit distracted now and this is a medium point between two tasks.

The next thing I need to do is to make the scenes for the routes and two cities. I think I'll also import the tileset from the Canari games stuff I got.

3:45pm - I think I need to stop for now. I worked on importing the tileset but didn't get anywhere. Lessons for next time I suppose. I'll need to cut up the tileset image into more manageable chunks before importing it. Plus some of the tiles are animated, and they'll need to be set up as animated texture resources.

Busy busy!

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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