2:53am - I've been working for around a half hour I think, maybe longer. I made a sort of generic human base state and a transformation template to apply for an anthro fox.
Each body part is marked down with the shape, length, width, skintype and colour. This helped me figure out some things I was missing, like a Bone skintype for teeth and other boney bits.
It occurs to me now that I've got that done though, that for the Anthro Fox form I changed the shape from Humanoid to Anthro Fox, which defeats the purpose of this. It should stay humanoid for most of it, except the parts that are non-human, like the tail, hands and feet, and muzzle. The rest should be humanoid but with the furry skintype and fox colours.
Let's work down the Anthro Fox body and see what trouble spots come up with regard to shape.
First up is the Ears. They're definately not Humanoid shaped anymore, they're fox-ear shaped. But that's too specific, I want it to be more general.
I was thinking about Mammal Ear, but the mammal part is covered by the Furry modifier. Keeping it humanoid and giving it the long length would make it more like an elf ear. Maybe I make it Animal shaped, and Furry skinmod, and when those two are combined it's clearly a mammal ear?
I think that makes sense.
Then there's the hand and later there'll be the feet, and they're important. They're not animal or humanoid but a combination of both, so I'll put down Anthro as a generic term for realistic furry types.
3:16am - Now that I've got a furry fox template to test things out, I should probably go a little wilder and make a few more templates of unnatural things. That way I can see if I'm missing anything else.
One I'd like to do soon is a Rubber Hose Cartoon mod, that might combine with the anthro fox mod to make a rubber hose fox.
Other things from the list that could really stretch things out...
Dragon
Genital Monster
Inanimate TF like Clothes
Rubber Drone
Those shapes should really twist things around. But, it's going to take a while to do them, so I'm not really looking forward to that. Heh. XD
3:25am - I've done two versions of the body parts list now, doubled because it's bifurcated, and each time until now I forgot about HORNS!? How do I do something like that? Geez.
I'll have to add a Horns - None listing to the previous mods.
3:35am - The Dragon also has catfish barbels. I've always liked that look on dragons, so I put Barbel as a shape for Whisker.
How did I think of Whisker and not Horns?
3:45am - The Dragon is mostly animal shaped, but Scales instead of Furry or Flesh. It has Barbels for whiskers and no Nipples or Balls. Also a lot of its parts are very long. ^.^
Alright I'm getting tired. I'll have to work on this some more soon, I hope.
Each body part is marked down with the shape, length, width, skintype and colour. This helped me figure out some things I was missing, like a Bone skintype for teeth and other boney bits.
It occurs to me now that I've got that done though, that for the Anthro Fox form I changed the shape from Humanoid to Anthro Fox, which defeats the purpose of this. It should stay humanoid for most of it, except the parts that are non-human, like the tail, hands and feet, and muzzle. The rest should be humanoid but with the furry skintype and fox colours.
Let's work down the Anthro Fox body and see what trouble spots come up with regard to shape.
First up is the Ears. They're definately not Humanoid shaped anymore, they're fox-ear shaped. But that's too specific, I want it to be more general.
I was thinking about Mammal Ear, but the mammal part is covered by the Furry modifier. Keeping it humanoid and giving it the long length would make it more like an elf ear. Maybe I make it Animal shaped, and Furry skinmod, and when those two are combined it's clearly a mammal ear?
I think that makes sense.
Then there's the hand and later there'll be the feet, and they're important. They're not animal or humanoid but a combination of both, so I'll put down Anthro as a generic term for realistic furry types.
3:16am - Now that I've got a furry fox template to test things out, I should probably go a little wilder and make a few more templates of unnatural things. That way I can see if I'm missing anything else.
One I'd like to do soon is a Rubber Hose Cartoon mod, that might combine with the anthro fox mod to make a rubber hose fox.
Other things from the list that could really stretch things out...
Dragon
Genital Monster
Inanimate TF like Clothes
Rubber Drone
Those shapes should really twist things around. But, it's going to take a while to do them, so I'm not really looking forward to that. Heh. XD
3:25am - I've done two versions of the body parts list now, doubled because it's bifurcated, and each time until now I forgot about HORNS!? How do I do something like that? Geez.
I'll have to add a Horns - None listing to the previous mods.
3:35am - The Dragon also has catfish barbels. I've always liked that look on dragons, so I put Barbel as a shape for Whisker.
How did I think of Whisker and not Horns?
3:45am - The Dragon is mostly animal shaped, but Scales instead of Furry or Flesh. It has Barbels for whiskers and no Nipples or Balls. Also a lot of its parts are very long. ^.^
Alright I'm getting tired. I'll have to work on this some more soon, I hope.