1:10pm - So I spent last time coming up with some wild ideas for the extents of my game project, but I'm getting restless to start actually programming it. So let's try to figure out what I need to make in order for this game to exist!
I'm planning on making it similar to the roguelike game I was working on not that long ago. All tile based, and I'll use GoRogue to handle a lot of the heavy lifting.
I think the first thing I'll want to do is the map. Gotta have somewhere to stand, after all.
Then we'll need someone to stand there, so I'll make a basic player with simple controls, to test moving around.
After that I'll want to get some kind of interface up. I do still need to figure out what I want the interface, and the game, to look like.
The game will usually be playing in an active mode, rather than strict turn based, so having a text log of actions might not be a good idea in this one. There'll also have to be an interface for controlling your minions, interacting with the world, and modifying terrain.
After that I'll need to implement the timing system, so that things can happen on schedule.
Then I can solidify the Actors, like the player, the minions, the monsters, and adventurers.
Then interactions between Actors...
And that should give me a foundation to work with.
1:31pm - I've put all that in my TODO list. I'll be able to start as soon as I feel like it.
1:52pm - The hour I scheduled for work is up, so I'mma play for a while. But I think I'll do more work later, so for now I'll leave this open.
12:50am - Looks like I didn't get back to work. Oh well.
I'm planning on making it similar to the roguelike game I was working on not that long ago. All tile based, and I'll use GoRogue to handle a lot of the heavy lifting.
I think the first thing I'll want to do is the map. Gotta have somewhere to stand, after all.
Then we'll need someone to stand there, so I'll make a basic player with simple controls, to test moving around.
After that I'll want to get some kind of interface up. I do still need to figure out what I want the interface, and the game, to look like.
The game will usually be playing in an active mode, rather than strict turn based, so having a text log of actions might not be a good idea in this one. There'll also have to be an interface for controlling your minions, interacting with the world, and modifying terrain.
After that I'll need to implement the timing system, so that things can happen on schedule.
Then I can solidify the Actors, like the player, the minions, the monsters, and adventurers.
Then interactions between Actors...
And that should give me a foundation to work with.
1:31pm - I've put all that in my TODO list. I'll be able to start as soon as I feel like it.
1:52pm - The hour I scheduled for work is up, so I'mma play for a while. But I think I'll do more work later, so for now I'll leave this open.
12:50am - Looks like I didn't get back to work. Oh well.