Jan. 6th, 2023

relee: Picture of Relee Starbreeze, Wizard (Default)
1:06pm - I've actually come out to the library to work today. Haven't done this in a while. I'm well rested, too, I think. Had a bit of play before I came out, and I have an errand scheduled for 3:30pm, so I've got a couple hours to fill at least. ^.^

I'm planning to work on my Dommy Monsters design document, but I'm also considering writing more in a sort of essay-like thing I'm writing about motivation for playing games and the issues with the game genre system, and I'm also considering writing something to explain the root issues with our economic system, from my perspective, so I can share them. I get asked sometimes and I have to say things like "I don't have time to explain right now, and I'd have to do research to find evidence and references to back up my claims." I really need to actually have something solid to share. Casual conversations are nice until someone asks you for references and evidence!

But first I'll work on Dommy Monsters stuff.

The first tasks I have to do are somewhat connected. I'm making the design document based on a template format, modified for my purposes.

The first part is "Describe your game in one sentence." and I've done that enough times while telling people about the game that I had one already. "Dommy Monsters are Fighting Eachother to Own You"

After that it says "Then write one or two paragraphs summarising your game."

The idea here is partly to make an easy to share tagline describing your game, but it's also partly to get you to think about what you're making and designing and simplify it into its core elements.

The article that reccomended the template I'm using also had a sample using that template, and when they did the two paragraphs they had one describing the game in an 'in universe' sort of way, and the second paragraph explained the mechanics and gameplay. The two were actually one-sentence paragraphs,though. I'll try doing that sort of two paragraph description.

Lost in the Space Between Worlds, looking for a purpose or a place to be, you encounter strange monsters who want to claim you and give you the both, whether you like it or not. Taken to their domain on the edge of their world and this space, you will live and perhaps escape, but other monsters want you in the same way and will try to steal you for themselves. You must find a monster that will satisfy your needs, wants, and desires or you will be taken and have your needs, wants and deires changed to suit them.

Dommy Monsters is a text-based adult oriented monster transformation and domination/submission themed life sim. The player creates a character as they desire to be, and they are claimed by a dominant monster who wants to own and control them for its own desires. The player character has needs based on their body, and they must fulfill them or risk the consequences. The monster who claims you won't let you starve or die from neglect, but you might not like the care it gives. Explore their domains, fulfill your needs, meet the locals and get changed. Escape to another place you want, but be aware that each monster will try to prepare a ritual to claim you and keep you from the others permenantly. Either get away beforehand, or try to stop the others from claiming you when you find someplace you want to stay!


Okay yeah, I think that's pretty good. It might be too wordy? Too long or too vague? I'm not sure. I'll keep it for now and I can refine it later if I think it's too much and figure out pieces to shave off.

3:17pm - I've shared it around some, and I'm asking for advice and opinions on what I've got so far. I still need to come up with the design pillars for the game, but I've run out of time. It's already almost 3:30pm! I have to go do the thing. I don't know what I'll do after.

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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