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6:05pm - Man it's been a long day. Third work post. XD
I'm at the McDonalds now; I almost went to the Tim Hortons instead but they were full.
6:18pm - Hah, this sounds like a magic spell. Just about to test it and see if it works.
interactable.interaction.Interact();
Well it worked. <3
6:36pm - I'm looking at the Dialogue system now. I guess I forgot my Unity Best Practices when I wrote it though. It instantiates a new object for each text window, and the windows aren't scripted to be special or anything.
8:00pm - I've got the Estheria Prototype nearly back to where it was before, but with a much more sensible architecture. The only thing remaining is to make the up and down buttons work in the dialogue mode. They're a little complicated because I have to implement a counter between registering inputs, otherwise it just goes nuts and flickers between the two options super fast. XD
But it's 8pm and I've been working all day, so I'mma go home and get some rest.
I'm at the McDonalds now; I almost went to the Tim Hortons instead but they were full.
6:18pm - Hah, this sounds like a magic spell. Just about to test it and see if it works.
interactable.interaction.Interact();
Well it worked. <3
6:36pm - I'm looking at the Dialogue system now. I guess I forgot my Unity Best Practices when I wrote it though. It instantiates a new object for each text window, and the windows aren't scripted to be special or anything.
8:00pm - I've got the Estheria Prototype nearly back to where it was before, but with a much more sensible architecture. The only thing remaining is to make the up and down buttons work in the dialogue mode. They're a little complicated because I have to implement a counter between registering inputs, otherwise it just goes nuts and flickers between the two options super fast. XD
But it's 8pm and I've been working all day, so I'mma go home and get some rest.