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1:48pm - Workin' on the couch today, or tryin' to. Pretty distracted and procrastinatey. I want to get that timing system started for my Roguelike Game project. I figured out last time that I could use the .NET builtin LinkedList class for my doubly linked list.
Basically what I'm going to do is give the World class a Linked List property that contains all of the Actors in order they were added. There'll also be a property that references the Linked List Member whose turn it is currently. That way I can move it forward when their turn is up.
The only question is, should I put the timing functions on the World class or have a new class that inherits from LinkedList or has a LinkedList, and put the timing functions in there?
10:52pm - Well shoot. My anxiety flared up and I ended up in bed rocking to relax myself and I fell asleep until just now. So much for this afternoon...
Basically what I'm going to do is give the World class a Linked List property that contains all of the Actors in order they were added. There'll also be a property that references the Linked List Member whose turn it is currently. That way I can move it forward when their turn is up.
The only question is, should I put the timing functions on the World class or have a new class that inherits from LinkedList or has a LinkedList, and put the timing functions in there?
10:52pm - Well shoot. My anxiety flared up and I ended up in bed rocking to relax myself and I fell asleep until just now. So much for this afternoon...