5:33am - It's a rainy autumn day today, or it's going to be. Right now it's more of a rainy autumn pre-dawn. I'm probably going to stick around the apartment today, and as such I've moved my laptop into the main living room to work. Rob's new pet Rabbit, Mercury, is probably bothered by the light at night, but such is life in this household. Hopefully she can get used to it. We've got a towel over the side of her cage closest to the light, and honestly I'm not sure how much she sleeps at night anyways.
I've had a tough time with figuring out Multithreading recently. Rather, I've had a tough time with Multithreading in Unity. The Job System wouldn't work for me without errors. The Task System wouldn't work without changing to a different .NET version and then it behaved oddly with regards to the Unity runtime.
I think my last resort is using the older .NET Threading System that the Task system is meant to bundle together neatly. But I had a disturbing revelation when I watched a video on that very topic last night. Multithreading doesn't work in WebGL, one of the platform targets of Unity, at all. So if I use Multithreading in my game, I won't be able to publish it as a web app. I can probably live with that, but there's something about it that bothers me. ^.^;;
There's one other thing on my mind today and that's the 2018 Indie Game Making Contest hosted by Degica Games. https://itch.io/jam/igmc2018
I haven't got a clue what to make. It has to be an hour long, or at least it'll only be played for an hour by the testers, so it has to be great in the first hour. I can't afford to invest anything into art or music to wow them with that, I'd need some killer gameplay and a great story or gimmick or all three. I'm honestly stumped at this point.
I figure I should just forget about it and focus on my Roguelike Game project, especially since I probably wouldn't win anyways. But my friend Alex is right about the power of finishing something, and this could be like a NaNoWriMo sort of thing.
I don't know. I'll keep thinking about it.
Now back to work I guess. It's been a while since I worked on my Roguelike Game itself. I want to take a look at it's structure and see which sort of Multithreading is right for it. A constant background process, or a series of processes run in the background as needed.
5:55am - Oh and of course there's a new Unity version to download and install too. Geez.
6:17am - My eyes have gotten messed up while I was waiting for the download/install. I think I'mma go lay in the dark for a bit.
10:55pm - And then I fell asleep for the whole day. What even happened there?
Well it's about eleven o'clock now and the call is on so geez. I guess I'm done for the moment.
I've had a tough time with figuring out Multithreading recently. Rather, I've had a tough time with Multithreading in Unity. The Job System wouldn't work for me without errors. The Task System wouldn't work without changing to a different .NET version and then it behaved oddly with regards to the Unity runtime.
I think my last resort is using the older .NET Threading System that the Task system is meant to bundle together neatly. But I had a disturbing revelation when I watched a video on that very topic last night. Multithreading doesn't work in WebGL, one of the platform targets of Unity, at all. So if I use Multithreading in my game, I won't be able to publish it as a web app. I can probably live with that, but there's something about it that bothers me. ^.^;;
There's one other thing on my mind today and that's the 2018 Indie Game Making Contest hosted by Degica Games. https://itch.io/jam/igmc2018
I haven't got a clue what to make. It has to be an hour long, or at least it'll only be played for an hour by the testers, so it has to be great in the first hour. I can't afford to invest anything into art or music to wow them with that, I'd need some killer gameplay and a great story or gimmick or all three. I'm honestly stumped at this point.
I figure I should just forget about it and focus on my Roguelike Game project, especially since I probably wouldn't win anyways. But my friend Alex is right about the power of finishing something, and this could be like a NaNoWriMo sort of thing.
I don't know. I'll keep thinking about it.
Now back to work I guess. It's been a while since I worked on my Roguelike Game itself. I want to take a look at it's structure and see which sort of Multithreading is right for it. A constant background process, or a series of processes run in the background as needed.
5:55am - Oh and of course there's a new Unity version to download and install too. Geez.
6:17am - My eyes have gotten messed up while I was waiting for the download/install. I think I'mma go lay in the dark for a bit.
10:55pm - And then I fell asleep for the whole day. What even happened there?
Well it's about eleven o'clock now and the call is on so geez. I guess I'm done for the moment.