3:06pm - Well it's been a while since I've done one of these!
I've been taking some time to myself, cleaning up bits of the apartment and playing a lot of video games and reading books and generally just not working. But that can only go on for so long before getting antsy.
I've been thinking about my Roguelike Project lately and I'm a bit worried about the direction I'm going in with it. I think I finally accepted that the game I'm making, I don't really want to even play, let alone make. It's supposed to be a stepping stone, but it's a ton of work beyond just making the engine to a playable state. I need to recognize that what I should be doing is making a prototype, not a complete 'stepping stone' game.
So what game do I want to build and play? I think it's the one I talked about before, the one this was supposed to be a stepping stone towards.
World of Thardomhainn: Quest for the Sleeping Sword. A turn-based fantasy adventure and simulation.
That means a lot more stuff in the long term but for right now I still need to get the prototype working and feature complete. The key difference to what I was doing before is that I nolonger need to tie myself down to making a complete game after I get the engine running.
WoT will be similar in structure to the nameless game I was working on before. A collection of connected 'Worlds' that the player will explore. It's just now not all of them will be dungeons.
There'll be a loose story and complex events happening in the world, but that will come after the prototype.
3:26pm - So, now that I've got that said, I should get down to actually working on the problem I left off with; the Pathfinder not finding a path, and also not having anything it can do if it can't find a path.
3:34pm - That long break is doing me no favours. ^.^;; My mind's not opening to the work I'm trying to do.
3:39pm - It's frustrating that now that I've come out to work, my work-drive has bottomed out and I want to play video games that I wouldn't have wanted to play if I was at home. I suppose that's par for the course though.
3:59pm - I'm still trying to push myself and open my mind but it's not working yet. I watched one of the vids on pathfinding I based my code on and while I understand the theory, I'm having a hard time thinking about it when it's not being shoved into my face.
4:22pm - I'm getting more and more depressed the longer I'm out here not making any progress. :/
I think it's time to pack up and go home. I'll just have to try another day.
I've been taking some time to myself, cleaning up bits of the apartment and playing a lot of video games and reading books and generally just not working. But that can only go on for so long before getting antsy.
I've been thinking about my Roguelike Project lately and I'm a bit worried about the direction I'm going in with it. I think I finally accepted that the game I'm making, I don't really want to even play, let alone make. It's supposed to be a stepping stone, but it's a ton of work beyond just making the engine to a playable state. I need to recognize that what I should be doing is making a prototype, not a complete 'stepping stone' game.
So what game do I want to build and play? I think it's the one I talked about before, the one this was supposed to be a stepping stone towards.
World of Thardomhainn: Quest for the Sleeping Sword. A turn-based fantasy adventure and simulation.
That means a lot more stuff in the long term but for right now I still need to get the prototype working and feature complete. The key difference to what I was doing before is that I nolonger need to tie myself down to making a complete game after I get the engine running.
WoT will be similar in structure to the nameless game I was working on before. A collection of connected 'Worlds' that the player will explore. It's just now not all of them will be dungeons.
There'll be a loose story and complex events happening in the world, but that will come after the prototype.
3:26pm - So, now that I've got that said, I should get down to actually working on the problem I left off with; the Pathfinder not finding a path, and also not having anything it can do if it can't find a path.
3:34pm - That long break is doing me no favours. ^.^;; My mind's not opening to the work I'm trying to do.
3:39pm - It's frustrating that now that I've come out to work, my work-drive has bottomed out and I want to play video games that I wouldn't have wanted to play if I was at home. I suppose that's par for the course though.
3:59pm - I'm still trying to push myself and open my mind but it's not working yet. I watched one of the vids on pathfinding I based my code on and while I understand the theory, I'm having a hard time thinking about it when it's not being shoved into my face.
4:22pm - I'm getting more and more depressed the longer I'm out here not making any progress. :/
I think it's time to pack up and go home. I'll just have to try another day.