5:37pm - I don't know what it is but something has felt wrong since before I left my apartment, and it's making it hard to concentrate on my project. Alas, I will continue.
6:05pm - I've finished my meal and looked at Reddit a bit, but I'm having trouble engaging myself in game development.
I'm not entirely sure what to do just now, so let's pause and reflect and think about all of it.
So, I've got my BicycleMan, and he goes. But the go script doesn't try to maintain a speed, it just pushes him faster and faster. That'd be fine if I was trying to copy Canabalt but I already decided I wasn't.
I think part of the problem is that I'm forcing the bike to go right, instead of forward. If I make it go forward though, it might take off like a rocket when it hits a jump. XD
It's already under the force of gravity though so I'm not sure about that.
I also need to make it so that it only goes forward when the back wheel is touching the ground.
I'm fully capable of all of this but I'm feeling like I really don't want to do it.
What do I want to do? Maybe work on Maple's Key some more, maybe my AI Projects, maybe just go home and play video games... Most of those options are also complex game development tasks, so why not just do this?
Maybe I just don't want to do the Extra Credits Game Jam 3 anymore? Geez, I don't know. :/
7:05pm - Well I ended up continuing work on my EXGJ3 project, but I'm a bit stuck trying to figure out how to translate the rotation of the bike into X and Y for the force push.
7:11pm - Oh so it was just as easy as switching transform.forward for transform.right
Welp.
7:53pm - It took some doing but I got the bike to only go right when the back wheel is touching ground, and it seems much better now. It also stops moving if the driver's head hits the ground, in case the bike gets flipped. That'll trigger my gameover state later but for now it just deactivates itself and the BicycleDriver components.
The next things I need to do are add a Jump button, so that there's some player input, and then rotation keys for air control.
8:08pm - Yeah I'm spent for right now. I'm going to head home and see if I want to work any more when I get there.
6:05pm - I've finished my meal and looked at Reddit a bit, but I'm having trouble engaging myself in game development.
I'm not entirely sure what to do just now, so let's pause and reflect and think about all of it.
So, I've got my BicycleMan, and he goes. But the go script doesn't try to maintain a speed, it just pushes him faster and faster. That'd be fine if I was trying to copy Canabalt but I already decided I wasn't.
I think part of the problem is that I'm forcing the bike to go right, instead of forward. If I make it go forward though, it might take off like a rocket when it hits a jump. XD
It's already under the force of gravity though so I'm not sure about that.
I also need to make it so that it only goes forward when the back wheel is touching the ground.
I'm fully capable of all of this but I'm feeling like I really don't want to do it.
What do I want to do? Maybe work on Maple's Key some more, maybe my AI Projects, maybe just go home and play video games... Most of those options are also complex game development tasks, so why not just do this?
Maybe I just don't want to do the Extra Credits Game Jam 3 anymore? Geez, I don't know. :/
7:05pm - Well I ended up continuing work on my EXGJ3 project, but I'm a bit stuck trying to figure out how to translate the rotation of the bike into X and Y for the force push.
7:11pm - Oh so it was just as easy as switching transform.forward for transform.right
Welp.
7:53pm - It took some doing but I got the bike to only go right when the back wheel is touching ground, and it seems much better now. It also stops moving if the driver's head hits the ground, in case the bike gets flipped. That'll trigger my gameover state later but for now it just deactivates itself and the BicycleDriver components.
The next things I need to do are add a Jump button, so that there's some player input, and then rotation keys for air control.
8:08pm - Yeah I'm spent for right now. I'm going to head home and see if I want to work any more when I get there.