Sep. 8th, 2017

Work Post

Sep. 8th, 2017 02:35 am
relee: Picture of Relee Starbreeze, Wizard (Default)
2:37am - So a few days ago someone on the Rainbow Resort discord said something about wanting a Bouncy Castle Twine and the idea resonated with me and yesterday I started poking around at one. Tonight I've got some time to kill and I thought, why not try again? But I'm having trouble getting a solid idea of what I want.

On one hand I could make a classic choose your own adventure, with branching paths leading to a few happy bad ends. On the other hand I could make a full blown adventure game, with rooms, NPCs, and items. I'm not sure what I want to do, though, and I've got both ideas bouncing around in my head.

3:14am - That didn't take long, I'm really tired now. I think I'm going to go to bed. But I'm going to ask on the Rainbow Resort discord for more ideas.

Work Post

Sep. 8th, 2017 09:13 pm
relee: Picture of Relee Starbreeze, Wizard (Default)
9:15pm - I dunno why I'm making this a work post since I have less than an hour to work. I'm mostly just trying to gather my thoughts for that Bouncy Castle Twine thing.

After some early folks saying they'd prefer a CYOA style thing since they would like to go straight to the content they want without having to work their way through gameplay, I got a lot more people saying they'd like a text adventure type game where they could explore and interact with things in different ways as they changed.

So, I've got to keep track of the player's status as they go through the adventure, what effects are on them, that sort of thing. There's also NPCs to worry about. Should I make them mobile? How do I want to handle encounters?

I've still got a lot of questions about how I want to design this thing.

Well I've gotta wrap up for now. Maybe I'll do more of this later on.

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relee: Picture of Relee Starbreeze, Wizard (Default)
Relee Squirrel

July 2023

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