10:24pm - The last few days I was feeling really lazy and down, but I'm feeling a little better today so I'm looking at continuing to build Godot from before.
It looks like I need Python, which I'm not a fan of but can tolerate, especially since Godot's GDScript uses a Python-like syntax.
Just installing that now.
10:32pm - Okay Python installed and now I'm looking at Scons. I thought I had the wrong version downloaded, now I'm not sure, but it doesn't matter because I already downloaded the latest version.
It's confusing because they haven't updated the version number in the readme.
10:42pm - I think I've got Scons installed now. I suppose I'll figure out for sure when I try to use it. XD
11:15pm - Godot is compiling now. We'll see how it goes.
I have no idea how long this is going to take. I've heard that some applications take days to compile. I hope this isn't one of them.
11:36pm - Compiled successfully, but I forgot that they changed the master branch to the indev version, so I'm going to have to compile the 3.2 version with Zylann's stuff next.
12:22am - I've successfully compiled and run a version of Godot with Zylann's voxel tools. Next I'll test them out, and after that I'll try to figure out how they work. But for now I need to take a break.
It looks like I need Python, which I'm not a fan of but can tolerate, especially since Godot's GDScript uses a Python-like syntax.
Just installing that now.
10:32pm - Okay Python installed and now I'm looking at Scons. I thought I had the wrong version downloaded, now I'm not sure, but it doesn't matter because I already downloaded the latest version.
It's confusing because they haven't updated the version number in the readme.
10:42pm - I think I've got Scons installed now. I suppose I'll figure out for sure when I try to use it. XD
11:15pm - Godot is compiling now. We'll see how it goes.
I have no idea how long this is going to take. I've heard that some applications take days to compile. I hope this isn't one of them.
11:36pm - Compiled successfully, but I forgot that they changed the master branch to the indev version, so I'm going to have to compile the 3.2 version with Zylann's stuff next.
12:22am - I've successfully compiled and run a version of Godot with Zylann's voxel tools. Next I'll test them out, and after that I'll try to figure out how they work. But for now I need to take a break.