12:54pm - Continuing in the spirit of 'Do what I feel like instead of just one thing' I'm going to re-open the transformation game project I was working on last year, file off poor Echoen's name since he had a falling out with my roomie and never actually had the opportunity to contribute anything, and just do it myself.
I was thinking as I got up this morning that I had been going about developing it wrong the first time. I plowed ahead making a basic GUI for it and planned on developing the city sim first, but I'm over 99% sure I can make a text based city sim.
What I need to focus in on is developing the core gameplay and making sure it's both fun and hot.
There are going to be two sides to the gameplay in this game. One is the survival game, where you try to survive during the transformation apocalypse. The other is the experience of the transformations that occur as you struggle to survive.
That latter part is more what the target audience is after, so that's where I should focus my development time first.
I'm thinking I'll put out some feelers for the types of transformations people are most interested in, first. That'll give me plenty of transformation ideas to include in my game.
The main way players will experience transformations is through descriptive, partially procedurally generated text. I think I should make a generator for that which I can seperate from the game, before I make the game itself.
2:18pm - Getting lots of feedback from people after I put out those feelers, but now I need to take a break. So I'll be back!
10:53pm - I had a couple of naps and did some other things but now I'm back.
So the first goal is to make a transformation text generator.
In the game there will be two primary ways transformations will happen. First, you can be infected by a transformation vector. Second, an infection can spread.
We could do them differently or the same. I might do them the same, and have the transformation just start a new paragraph after the 'You were hit' text in the survival game.
So, how should it go?
Let's suppose you were bit by a fox on the hand. A reasonable place to be bitten. Then the transformation starts at your hand and works up your arm as the infection spreads. Probably an initial vector hit will give you two 'doses' of transformation, compared to the one you get each time the transformation spreads.
So a very stripped down and basic text would be something like,
Your hand transforms into a fox hand. Your arm transforms into a fox arm.
Now I need to fancy that up. I'll try rewriting those two sentences similar to how I might write a descriptive transformation, and see if I can disect it.
Your hand pulses suddenly, swelling and contracting oddly as it shifts, leaving behind a Red Fox hand. Red Fox fur grows up your arm as it changes, throbbing and shifting.
Alright, so I've got , and as it , ...
12:31am - I'd like to continue this but a friend is in trouble and while I can't directly help them, well, that just makes it worse for me. I'll do more work later.
I was thinking as I got up this morning that I had been going about developing it wrong the first time. I plowed ahead making a basic GUI for it and planned on developing the city sim first, but I'm over 99% sure I can make a text based city sim.
What I need to focus in on is developing the core gameplay and making sure it's both fun and hot.
There are going to be two sides to the gameplay in this game. One is the survival game, where you try to survive during the transformation apocalypse. The other is the experience of the transformations that occur as you struggle to survive.
That latter part is more what the target audience is after, so that's where I should focus my development time first.
I'm thinking I'll put out some feelers for the types of transformations people are most interested in, first. That'll give me plenty of transformation ideas to include in my game.
The main way players will experience transformations is through descriptive, partially procedurally generated text. I think I should make a generator for that which I can seperate from the game, before I make the game itself.
2:18pm - Getting lots of feedback from people after I put out those feelers, but now I need to take a break. So I'll be back!
10:53pm - I had a couple of naps and did some other things but now I'm back.
So the first goal is to make a transformation text generator.
In the game there will be two primary ways transformations will happen. First, you can be infected by a transformation vector. Second, an infection can spread.
We could do them differently or the same. I might do them the same, and have the transformation just start a new paragraph after the 'You were hit' text in the survival game.
So, how should it go?
Let's suppose you were bit by a fox on the hand. A reasonable place to be bitten. Then the transformation starts at your hand and works up your arm as the infection spreads. Probably an initial vector hit will give you two 'doses' of transformation, compared to the one you get each time the transformation spreads.
So a very stripped down and basic text would be something like,
Your hand transforms into a fox hand. Your arm transforms into a fox arm.
Now I need to fancy that up. I'll try rewriting those two sentences similar to how I might write a descriptive transformation, and see if I can disect it.
Your hand pulses suddenly, swelling and contracting oddly as it shifts, leaving behind a Red Fox hand. Red Fox fur grows up your arm as it changes, throbbing and shifting.
Alright, so I've got
12:31am - I'd like to continue this but a friend is in trouble and while I can't directly help them, well, that just makes it worse for me. I'll do more work later.